1 Trillion Credits In Debt

1 Trillion Credits In Debt Chapter 2 Release

Version
Chapter 2 Release
Version Date
July 13, 2026
Links

Patch Notes

Chapter 2 Release

Hi all,

[p]Chapter 2 is released, bringing in a new mission, new mechanics, many improvements and more content.[/p][p][/p]
New Mission, Grand Exodus Trench:
[p][/p][p]A new mission taking place 30 km underwater. Brings in four new enemies, 1 new boss, alongside a brand new combat mechanic:[/p][p][/p]
Enemy components:
[p]These components are a separate entity from the enemy, but enhance the enemy greatly.[/p][p][/p][p]For example, missile pods produce short range missiles alongside the enemy attack, and when launched, deals heavy splash damage.[/p][p][/p][p]Burst Mods, allow double barreled shotgunner drones to fire both its round per turn, instead of once per turn.[/p][p][/p][p]The Defense Beacon, allows the boss to cast a battle wide 25% damage reduction to all enemies unless the boss is stunned or the beacon is broken.[/p][p][/p]
Paired with the two new mechanics, unlocked after chapter 1:
[p]
Compound Bow: Sona can use spare blessing points to conjure debuff arrows.[/p][p]There's three types so far:[/p][p][/p][p]Flame, stage 1: Enemy catches on fire dealing small damage over time over many turns[/p][p]Flame, stage 2: Enemy becomes scorched, reducing enemy damage by 30% (Base)[/p][p][/p][p]Frost, stage 1: Enemy becomes frostbitten, cutting all enemy attacks by half.[/p][p]Frost, stage 2: Enemy becomes glacialized, stunning it for 3 turns and when attacked while frozen, the attack deals 2x damage (base) and removes the frost debuff after.[/p][p][/p][p]Stun, stage 1: Enemy becomes stunned, and every turn, it has a 50% chance (Base) to be stunned for 2 turns.[/p][p]Stun, stage 2: Enemy becomes paralyzed, and every turn, it has a 100% chance (Base) to be stunned for 2 turns.[/p][p][/p][p]The stun debuff is not consumed when the enemy is already stunned.[/p][p][/p][p]Booster Stims: Instead of hurting the user, it heals for 7.5% max HP[/p][p]Damage boost: 1.5x -> 2x[/p][p]Heal boost: 1.5x -> 2x[/p][p]Damage reduction boost: 1.5x -> 2x[/p][p]Crit chance bonus: Unchanged[/p][p][/p][p]…Should grant you more tools and strategic moves to deal with these stronger enemies.[/p][p][/p]
Other Additions:
[p]Sona's compound bow can now fire two debuff combinations per turn, at a higher blessing cost and higher stamina cost.[/p][p][/p][p]New Nuclear Meter stat for Isaac: Every damage you deal with your firearm, it builds up, and at a certain point, you can now use a nuclear code. Nuclear codes are one time, and don't regen until you win, lose, or leave the mission.[/p][p][/p][p]New inspectables for optional story.[/p][p][/p]
**Nuclear codes, permanent weapon upgrades, and incendiary grenades are to be added later on.
[p][/p]
Improvements:
[p]Fixed many accessories and gave them their own status effect notifs.[/p][p]More rebalancing across the board.[/p][p]Many bug fixes[/p][p]UI scaling fixed… again.[/p][p][/p]
Demo has been extended to the entirety of chapter 1
I'll add more here if I forgot to include it. Please let me know of bugs.