1001st Hyper Tower

1001st Hyper Tower 29.09.2019

Version
29.09.2019
Version Date
Sept. 29, 2019
Links

Patch Notes

Update 29.09.2019

I tried very hard to make the Tower more cosy inside and beautiful outside. But some new elements are also functional!

  • Wooden balks will make it easier to climb;
  • Bridges in front of doors helps you to fall right in fron of pasages;
  • Fragile tents will delay the fall and restore the triple jump abillity;
  • The rooms themselves now have got furniture and chandeliers, depending on the level. And thanks to the new materials navigation became more easier.
  • The Silk Road level has got Sleeping Silkworms and Dust Devils.
  • At the Bazaar you can find more Trees in the rollers and Gas Stations.
  • Hammam got Pools knocking the fire off you.
  • Cloud Spire has Servers builded in walls and Acid Puddles.

The Upgrade System has been completely redesigned. The price is now progressive and the effects are better synergistic.

The Boss Fights has been reworked: The Caravaneer became more stable and the Ziggurat Boss is now more personolized.
Mini-bosses can be finded now at all levels. They have much-needed upgrade points.
The Big Boss of the last level is added so far in test mode.
But most importantly, there was a chain of Secret Bosses, without which you can not open the final battle!

As well:
  • Added slide movement (to perform it you'll need to sit down while running using shift);
  • Fixed the number of enemies in trap rooms;
  • Added ability to edit FOV in the settings menu;
  • New enemies at the last level (Nephilims, cyber genies and astronauts);
  • The Gan Disk is added in test mode. Disk throwers can be another type of weapon in the future. As long as Acid Guns and maybe Storm Makers.

That's all for now! Release is very soon. I will be very glad to feedback and bug reports. Hope you enjoy it!