[p]Patch 1.06 is here! It improves Aeta's responsiveness, includes numerous bug fixes, adjusts the difficulty of the first boss, and introduces gameplay improvements:[/p]
- [p]Improved Aeta's responsiveness after getting deflected, hit, and guard broken.[/p]
- [p]Improved greatly Aeta's responsiveness after blocking attacks.[/p]
- [p]Removed magnet effect from enemies' attacks.[/p]
- [p]Improved greatly hit detection for enemies' attacks.[/p]
- [p]Updated balancing for all bosses.[/p]
- [p]Fixed an issue where sometimes Aeta's attack input was lost.[/p]
- [p]Fixed subtitles being too small on some screens and overlapping on others.[/p]
- [p]Fixed a rare crash in the Ruins.[/p]
- [p]Fixed an issue with a kill collider in the Ghost Town.[/p]
- [p]Fixed some collisions issues in the Forest and Countryside.[/p]
- [p]Fixed some issues with music not behaving correctly after respawning.[/p]
- [p]Fixed an issue in the Castle where the second puzzle could be skipped.[/p]
- [p]Fixed an issue with a checkpoint in the Ruins where Aeta could respawn under the map.[/p]
- [p]Fixed an issue with a checkpoint in the Castle that could get players stuck inside the church.[/p]
- [p]Fixed an issue where sometimes Paper in the Prelude's church wasn't immediately interactable.[/p]
- [p]Fixed visibility collisions of the vineyard in the Countryside.[/p]
- [p]Fixed some performance issues in the Ruins.[/p]
- [p]Fixed some textures flickering issues.[/p]
- [p]Fixed some collision issues.[/p]
- [p]Fixed some localisation issues.[/p]
- [p]Fixed an issue where target switch with 1 and 2 would not work on AZERTY keyboards.[/p]