1428: Shadows over Silesia
1428: Shadows over Silesia 1.1.21
Version Date
Nov. 9, 2024
Patch Notes
Changelog v1.1.21
- Modified coniferous tree model
- Added controller vibration when sword is drawn
- Health and stamina indicators now signal low levels
- Reduced alcohol effect length by half
- A message now appears on the right side of the screen after using a coin
- Changes to health and other enemy attributes
- Potion can now be drunk while moving
- Weapon can now be drawn and sheathed while moving
- Unlocking a door or chest with the key now opens it directly
- Shields now take significantly less stamina and are more usable
- Enemy AI improvements and fixes
- Removed some enemies from chapters, rebalanced difficulty
- Performance optimization and improvements
- It is now possible to load a position during a cutscene or conversation
- Bloom setting has been removed from the settings and is always mandatory on
- Reduced range of door interaction sound when sneaking
- Looking around while sneaking was done even when inventory was open
- Journal entry was sometimes written in the wrong chapter
- When skipping the intro, the camera went where it wasn't supposed to
- Fixed some animation issues
- Sometimes an enemy could attack while performing another action and animation at the same time
- Character animations sometimes didn't have the correct speed when talking
- Some cutscenes had unwanted artifacts on camera
- Objects would fall through the ground at certain locations
- Sometimes the player could appear in the wrong place after a scene change
- If the player was carrying a large object and started talking, it would trigger a bad animation and start swinging the object
- Repeated Farkle play could result in a situation where it was impossible to interact with all the dice on the table
- Chapter 1
- Added directional signs
- In the opening scene, Straw's horse could have been left standing without a rider
- The shield could be retrieved from the dead soldier, but the optional quest was not completed
- Chapter 2
- Added directional signs
- Increased Ruprecht's health
- Added a gentle light over the player in battle
- Enemies could sometimes attack during the final conversation at the gate
- Chapter 3
- The camera is now locked in the oubliette to prevent it from rotating around
- When the player is spotted, it's now game over
- If the player escaped over the walls and didn't explore the drain beforehand, the quest was not completed
- At the end of a horse chase, the horse was not properly slowed down
- Chapter 4
- Crates by the cellar now have direct places to place them on the ground
- Removed some crates that were blocking the cellar door
- Lothar was levitating after entering the cellar
- Focus kept jumping to the door when removing the crates in the cellar
- Cook could block the player in the corner of the room
- Chapter 5 - Adjusting the Koschei's room, the position of levers and other elements
- Chapter 10
- The knocker now has a higher priority than the door and no longer needs to be switched to on the gamepad
- Obsidian pyramids had the wrong place to interact and could not be picked up in certain situations
- Burning gate has no sound when opening and closing
- Accessibility
- Modified navigation and sonar sounds
- Added new sound to indicate low stamina
- Interactions in range are now sorted by priority, name and distance
- More prominent sound on attacking enemies
- TTS now also reads the name of the quest, not just the task
- Beginning of the scene navigation point sometimes might not be in the right place
- Distance reporting on the world map did not work correctly if the map zoom changed