1428: Shadows over Silesia

1428: Shadows over Silesia 1.1.21

Version
1.1.21
Version Date
Nov. 9, 2024
Links

Patch Notes

Changelog v1.1.21

  • Modified coniferous tree model
  • Added controller vibration when sword is drawn
  • Health and stamina indicators now signal low levels
  • Reduced alcohol effect length by half
  • A message now appears on the right side of the screen after using a coin
  • Changes to health and other enemy attributes
  • Potion can now be drunk while moving
  • Weapon can now be drawn and sheathed while moving
  • Unlocking a door or chest with the key now opens it directly
  • Shields now take significantly less stamina and are more usable
  • Enemy AI improvements and fixes
  • Removed some enemies from chapters, rebalanced difficulty
  • Performance optimization and improvements
  • It is now possible to load a position during a cutscene or conversation
  • Bloom setting has been removed from the settings and is always mandatory on
  • Reduced range of door interaction sound when sneaking
  • Looking around while sneaking was done even when inventory was open
  • Journal entry was sometimes written in the wrong chapter
  • When skipping the intro, the camera went where it wasn't supposed to
  • Fixed some animation issues
  • Sometimes an enemy could attack while performing another action and animation at the same time
  • Character animations sometimes didn't have the correct speed when talking
  • Some cutscenes had unwanted artifacts on camera
  • Objects would fall through the ground at certain locations
  • Sometimes the player could appear in the wrong place after a scene change
  • If the player was carrying a large object and started talking, it would trigger a bad animation and start swinging the object
  • Repeated Farkle play could result in a situation where it was impossible to interact with all the dice on the table
  • Chapter 1
    • Added directional signs
    • In the opening scene, Straw's horse could have been left standing without a rider
    • The shield could be retrieved from the dead soldier, but the optional quest was not completed
    • Chapter 2
      • Added directional signs
      • Increased Ruprecht's health
      • Added a gentle light over the player in battle
      • Enemies could sometimes attack during the final conversation at the gate
      • Chapter 3
        • The camera is now locked in the oubliette to prevent it from rotating around
        • When the player is spotted, it's now game over
        • If the player escaped over the walls and didn't explore the drain beforehand, the quest was not completed
        • At the end of a horse chase, the horse was not properly slowed down
        • Chapter 4
          • Crates by the cellar now have direct places to place them on the ground
          • Removed some crates that were blocking the cellar door
          • Lothar was levitating after entering the cellar
          • Focus kept jumping to the door when removing the crates in the cellar
          • Cook could block the player in the corner of the room
          • Chapter 5 - Adjusting the Koschei's room, the position of levers and other elements
          • Chapter 10
            • The knocker now has a higher priority than the door and no longer needs to be switched to on the gamepad
            • Obsidian pyramids had the wrong place to interact and could not be picked up in certain situations
            • Burning gate has no sound when opening and closing
            • Accessibility
              • Modified navigation and sonar sounds
              • Added new sound to indicate low stamina
              • Interactions in range are now sorted by priority, name and distance
              • More prominent sound on attacking enemies
              • TTS now also reads the name of the quest, not just the task
              • Beginning of the scene navigation point sometimes might not be in the right place
              • Distance reporting on the world map did not work correctly if the map zoom changed