Engine and compatibility
- Updated the game to a much newer version of the Unity engine.
Computer opponent
- The computer opponent has been improved across the board, and Easy, Normal, and Hard now each offer a clearly different challenge.
- The computer now places enlistments and returning fled units where they count: defending an objective it is scoring, contesting one of yours, or holding a muster area.
- The computer no longer misjudges the odds when retaking its own territory. It assumed the defender always rolls first, when the first roll belongs to the side whose homeland the battle is fought in.
- Fixed the computer misplaying its cards: moving more armies than a card allowed, over-planning War Hawks and wasting the surplus, and spending Fife and Drum without using the extra movement it grants.
- Hard now judges whether an attack is worth making by weighing the two forces directly, rather than from a small sample of simulated battles.
- Corrected the order factions act in, and several command decisions.
Rules and fixes
- Added the full rulebook inside the game and removed the old external manual dependency.
- Fixed loading during enlistments duplicating a muster, missing save slots causing errors, and movement with an empty canoe army crashing.
Coming next
- We're excited to announce that online multiplayer is coming in the next major update, along with a new online ranking system.
Also from us
The same multiplayer update is coming to our sister game 1775: Rebellion, available on Steam at
https://store.steampowered.com/app/422610/If you notice anything that isn't working as it should, please let us know by leaving a comment and we'll get it fixed!