1931-1945: Their Childhood - Tunnel Warfare/地道战

1931-1945: Their Childhood - Tunnel Warfare/地道战 Game Update20251015

Version
Game Update20251015
Version Date
Oct. 14, 2025
Links

Patch Notes

Game Update20251015

1.1 Quest System
[p]1. Added conversion between tunnel entrances and bunkers to construction tasks[/p][p]2. Modified trigger probability mechanism for active and passive quests[/p][p]3. Added prompt when resources are insufficient for the active side quest of delivering resources to guerrillas[/p][p]4. Completed quests are collapsed by default[/p][p]5. If there are new side quests, the quest interface will be displayed by default when returning to the strategy phase[/p][p]6. Adjustment of side quest refresh probability: Easy +5%, Medium +10%, Hard +15%. Reduced base probability (originally halved)[/p][p] [/p]
1.2 Combat Mechanics
[p]1. When a hero attacks enemies with a heavy machine gun, the hero will face the targeted enemy[/p][p]2. Modified to allow double-clicking to run into machine guns[/p][p]3. Modified to allow direct cross-floor access to machine guns[/p][p]4. Added statistics for the number of escaped enemies[/p][p] [/p]
1.3 UI Interface
[p]1. Added total changes in population, food, and reputation to the strategy phase settlement interface[/p][p]2. Added version number display at the bottom right corner of the home page[/p][p]3. Trap setup interface shows maximum available uses[/p][p]4. Optimized combat phase settlement display: Killed N enemies for XX reputation; Repelled N enemies for XX reputation[/p][p] [/p]
1.4 Map and Buildings
[p]1. Tunnel digging interface: Added corner markers on underground building icons to show construction quantities[/p][p] [/p]

II. Deleted Content

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2.1 Map and Buildings
[p]1. Removed water wells on main roads[/p][p] [/p]

III. Bug Fixes

[p] [/p]
3.1 Combat Mechanics
[p]1. Fixed: When throwing grenades while running, the grenade launch point deviates from the hero's position[/p][p]2. Fixed: Enemy machine guns continue attacking after our soldiers die on heavy machine guns[/p][p]3. Fixed: Unable to throw grenades underground[/p][p]4. Fixed: Multiple soldiers can enter a bunker[/p][p]5. Fixed: Our soldiers in bunkers do not automatically return fire (auto-return fire function must be enabled)[/p][p]6. Fixed: Unable to double-click to run towards targets, can only walk[/p][p]7. Fixed: Enemies killed by ground spikes and mines not counted in combat settlement[/p][p] [/p]
3.2 Map and Buildings
[p]1. Fixed: Unable to place traps on main road at bottom right of map[/p][p]2. Fixed: Missing numbers for unopened tunnel entrances[/p][p]3. Fixed: Unable to click on underground shelters created during strategy phase in minimap interface[/p][p]4. Fixed: Unable to enter gate near North 11 tunnel entrance[/p][p] [/p]
3.3 Heroes and Units
[p]1. Fixed: Enemy vision can penetrate in some areas but do not attack when not actually discovered[/p][p]2. Fixed: Incorrect health display on hero avatar in bottom left corner[/p][p]3. Fixed: Heroes in bunkers from previous battle remain in bunkers after redeployment on minimap[/p][p]4. Fixed: Three hero avatars in strategy phase differ from those in combat phase[/p][p]5. Fixed: Missing textures causing white hands on characters[/p][p]6. Fixed: Unable to zoom screen while in focused fire mode[/p][p] [/p]
3.4 System Functions
[p]1. Medical Room: Fixed issue where heroes who died in combat remain in medical room during strategy phase[/p][p]2. Fast Forward: Fixed occasional ineffectiveness of fast forward after completing tunnel editing and setup[/p][p]3. Hotkeys: Fixed interface abnormalities caused by Esc, I, M keys during combat phase[/p][p]4. Warehouse: Fixed inability to adjust equipment quantity when input is insufficient or zero[/p][p]5. Settlement: Fixed text errors in settlement interface[/p][p]6. Adjustment: Complete loss of food is no longer a direct failure condition[/p][p]7. Fixed: Incorrect display of enemies killed in settlement interface[/p][p]8. Fixed: Multiple equipment carry popups appearing in warehouse interface[/p][p]9. Fixed: Save file loading not responding[/p][p]10. Adjustment: Temporarily disabled tech tree interface[/p][p] [/p]

IV. Feature Adjustments

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4.1 Combat Mechanics
[p]1. Combat entry logic modified: No combat for first 14 days, mandatory entry on day 15, subsequent daily checks with probability = base difficulty × reputation level[/p][p]2. Modified logic for enemy detection contactless reduction during personal phase[/p][p]3. Modified enemy individual morale deduction interval; no deduction for first 10 seconds of combat[/p][p]4. Modified running sound frequency to 0.01s[/p][p]5. Modified enemy total morale formula: Enemy total morale = reputation level × difficulty coefficient (Easy=1, Medium=2, Hard=3) + 3000[/p][p]6. Easy/Medium/Hard difficulty: First wave spawn time changed to 10s; Easy mode: Subsequent wave spawn frequency changed to 30s[/p][p]7. Adjusted maximum number of enemies in combat to unlimited[/p][p]8. Modified combat victory condition: Total morale = 0 and all enemies have fled[/p][p]9. Fixed: Enemies cannot be attracted by new sounds while moving towards sound sources[/p][p]10. Fixed: Enemy vision does not immediately disappear after being killed by grenade[/p][p] [/p]
4.2 Map and Buildings
[p]1. Mine model size increased[/p][p]2. Tripwire mines modified to red light effect[/p][p] [/p]
4.3 UI Interface
[p]1. Adjusted bunker button size to 70% of previous size (other similar buttons adjusted)[/p][p]2. Adjusted bunker health bar size to match button width[/p][p]3. Adjusted bunker button click detection range (previously clickable around button edges, possibly causing abnormal exits)[/p][p]4. Adjusted bunker health bar to auto-hide after 5 seconds[/p][p]5. Left spawn point allows camera to pan further left for better visibility of enemy spawns[/p][p] [/p]
4.4 System Functions
[p]1. When magazine is full, reload prompt changed to: "Magazine is full, no need to reload"[/p][p]2. Modified enemy attack logic: When enemies are attacking shelters:[/p][p]   (1) If hero enters vision, abandon shelter attack and target hero[/p][p]   (2) If hero attacks this enemy, abandon shelter attack and chase hero[/p][p]   (3) If abnormal sound is heard, abandon shelter attack and track sound source[/p][p]3. Modified: Game victory achieved if strategy phase continues beyond September 3, 1945[/p][p]4. Fixed: Unable to quick-save after final victory/defeat[/p][p]5. Fixed: Unable to enter game via save files after final victory/defeat[/p][p]6. Modified: When focus fire mode is enabled, grenades are canceled if not yet thrown[/p][p]7. Modified: Already thrown grenades cannot be canceled[/p][p]8. Modified: Thrown grenade damage circle disappears[/p][p]9. Fixed: Ability to use hotkey F to fast-forward during pre-battle deployment phase[/p]