1Quest

1Quest 1.04

Version
1.04
Version Date
Feb. 7, 2015
Links

Patch Notes

Patch 1.04 with Swamp love !

New content patch is live !

You will find a new race, the lizard folks, strong, with thick skin but difficulties to wear armors, and a natural affinity to Water magic. Also new spells, new monsters and some minor adjustments. You will love the new spell of the blood cult leader. Or not :)

Full path note:
  • New Features
    • New Race! Meet the Lizard folks, strong with hard skin but poor armor skills, and natural Water affinity
    • New spell: Disease! Beware as the spell spread to additional targets to not be affected
    • New spell: Water Dance! A magic-enhanced fighting skill.
    • New spell: Clairvoyance! A simple spell to see chests, stairs, altars …
    • New spell: Quicksand! Slow and hurt your enemies at the same time
    • New monster: Moskito! merely annoying, until it feeds too much on your blood
    • New monster: Swamp drake! Its poison breath can be deadly if you cannot kill him fast
  • Adjustments
    • Swamp improvements: a lot of wandering smoke clouds should prevents you from being visible from too many enemies at once
    • The last race / class you played is now selected by default
    • The defeat screen now propose a fast restart for those who seeks only perfection (and saving all the children)
    • You can now still see loots, traps, chests and other permanents features while out of sight.
    • The last boss now knows a deadly spell which should make the fight harder
    • Charm (Enchanter) is no longer usable while you already have someone under Charm
  • Bug fixes
    • The loot is now chosen based on the skills when the merchant escape rather than at the start of the level.
  • SDK modifications (see http://ratzngodz.fr/wiki for details)
    • stuffPackages are now packages
    • added buildLibrary function
    • added sortArray function
    • added indexOf function
    • CctlEffectLaunchEffect and CctlEffectLaunchAction now can create new attributes in the additional parameters
    • CctlEffectLaunchAreaEffect now accept direction for the cone, instead of guessing it