New content patch is live !
You will find a new race, the lizard folks, strong, with thick skin but difficulties to wear armors, and a natural affinity to Water magic. Also new spells, new monsters and some minor adjustments. You will love the new spell of the blood cult leader. Or not :)
Full path note:
- New Features
- New Race! Meet the Lizard folks, strong with hard skin but poor armor skills, and natural Water affinity
- New spell: Disease! Beware as the spell spread to additional targets to not be affected
- New spell: Water Dance! A magic-enhanced fighting skill.
- New spell: Clairvoyance! A simple spell to see chests, stairs, altars …
- New spell: Quicksand! Slow and hurt your enemies at the same time
- New monster: Moskito! merely annoying, until it feeds too much on your blood
- New monster: Swamp drake! Its poison breath can be deadly if you cannot kill him fast
- Adjustments
- Swamp improvements: a lot of wandering smoke clouds should prevents you from being visible from too many enemies at once
- The last race / class you played is now selected by default
- The defeat screen now propose a fast restart for those who seeks only perfection (and saving all the children)
- You can now still see loots, traps, chests and other permanents features while out of sight.
- The last boss now knows a deadly spell which should make the fight harder
- Charm (Enchanter) is no longer usable while you already have someone under Charm
- Bug fixes
- The loot is now chosen based on the skills when the merchant escape rather than at the start of the level.
- SDK modifications (see http://ratzngodz.fr/wiki for details)
- stuffPackages are now packages
- added buildLibrary function
- added sortArray function
- added indexOf function
- CctlEffectLaunchEffect and CctlEffectLaunchAction now can create new attributes in the additional parameters
- CctlEffectLaunchAreaEffect now accept direction for the cone, instead of guessing it