[p]Hello! We near 70% complete with new location and have enough features overoul for you.[/p]
Updates
[p]The main focus is polishing and general improvements[/p]
- [p]New music on Level 14 (I like it more)[/p]
- [p]Bugs on Level 9 and 7 fixed[/p]
- [p]Arrow collision update, more accurate[/p]
- [p]Some new sounds on all Levels[/p]
- [p]UI redesign, less "standard" buttons etc.[/p]
- [p]Audio Settings now work properly, before you may have noticed that they were hypersensitive[/p]
- [p]HUGE optimization improvments due to models and enemies optimization. At least +13 FPS[/p]
- [p]Now you can shoot your friend from cannon on Level 11. I thought about somehow implementing PvP mechanic but for now no ideas how not to disturb the core of game with this.[/p]
What next?
Next update will be last location, here a glimps at work in progres of platforming level.
[p][/p][p]As you can see, I finally found a shader window in Godot and started to use it more. Maybe will even update something on previous location. Aslo models are looking gorgeus aren't they? Also as spoiler I will tell you that there will be a full tower defence level, maybe we could create a separate game from it :0[/p]
Price reminder!
[p]Once again I'm telling you that price will be a little higher with full release. 1.0 will drop near end of spring.[/p]