Hello hello, thank you for your support and attention
New week new patch, it won't be like this always but now emplimanting your feedback.
Rebalance
[p]Now spike parkour on Level 3 will be easier. Platforms will stay active twice more time so you can coordinate better (it was possible before btw)[/p]
[p]Added a hint so you can better understand an ending puzzle on level 4[/p]
[p]Added an explanation on apple usage[/p]
[p][/p]
Bugs
[p]FINALLY arrow now ALWAYS switch players!!!! Almost…there is still sometimes occurs problems when ping is high, around 300+ms. Or one time I caught a moment when it disappears at all, but restart helps. BUT now it happens so rarely that you should think that you're lucky if this happens to you :)[/p]
[p]Second secret level now works[/p]
Improvements and additions
[p]Performance improvements overall but especially for Desert location. We optimized models and light. In future planing to add a "disable shadows" option.[/p]
[p]More decorations around Castle (first) location, so you fell more at home[/p]
[p]Slightly changed arrow trajectory, now feels more controllable. Also it less likely to go through wall is you shoot it near it.[/p]
[p]Now Knight boss fight includes one more element, when it hits a wall, candelabras fall from ceiling and cause a dangerous fire!!!! Boss battle is much more entertaining now.[/p]