拯救大魔王2:逆流 Falsemen2:Upstream
拯救大魔王2:逆流 Falsemen2:Upstream July 31, 2021, the official version was released
Version
July 31, 2021, the official version was released
Version Date
July 30, 2021
Patch Notes
July 31, 2021, the official version was released
As you read this, Falsemen2: Upstream has moved from early access to official release.
Thank you very much for your love and support. In the four and a half years from early February 2017 to the end of July 2021, I have finally finished the game I wanted to make, and all kinds of optimization and content filling for the game have been completed.
After four and a half years of production, I was happy that I was finally able to make the niche product THAT I wanted to make, regardless of the market. But at the same time I was too tired, too tired to do any publicity for the finished game, even though it was my job as a producer to do it.
If I had to say a word to describe my current state, it would be "lying flat".
I had done what I wanted to do, and I didn't really care how many sales the game made, I liked it, you liked it, you liked it.
I am a novel writer, a speaker, a b-station master, an outsourcing programmer, an amateur designer, a daily cook, a food blogger who wants to eat all over the world…
On top of that, I'm a game producer.
While I've spent a lot of time with you as a game producer, making games has always been just one of my hobbies.
I'm a hobby driven bad guy. I only do what I love to do – it's like I don't like to work, so I've never worked a single day since I graduated from college and I've been freelancing ever since.
I mean, there's a lot of things I like to do.
In the future, I will do every one of them.
With Falsemen2: Upstream finished, what's next?
I think my fans who follow me have already guessed that, yes, it's TokyoStranger.
I've never made a horror game, but I do want to – it's also an interest-driven thing, I want to make something I've never done before.
Because I'm afraid of both ghosts and the dark, and I haven't seen more than 10 horror movies, making TokyoStranger was an exciting challenge for me.
I'm looking forward to the final product, and hopefully this time I can make a game that I like as well.
On top of that, I hope I can reach 200,000 fans this year and make lasting Nightware videos, whether it's the slightly better PlayerSleuth or the more recent attempt with Nightware Speak.
Keep loving, keep confident, keep fighting, and time will do the rest.
Let's cheer together.
This update to Falsemen2: Upstream includes:
1. A new branch story, An Ordinary Day of The Imperial Security Guard, will be added to the uptown of Wanghai City. It will be presented to hardcore fans who have found nearly 100 bugs in the closed beta versions of Upstream in the first two years of development;
2. Added a secondary storyline, Theoretical Knowledge Across History, to the Cliff Library of King Andrexius, for hardcore fans mooncakes and Arabidopsis_W who have found hundreds of bugs in Upstream's Beta over the past year and a half;
3. Modify the click logic of the character selection interface. The player can select the corresponding character when the mouse hover over the corresponding character, and the second confirmation will be entered after clicking.
4. Modify the return logic of difficulty selection interface and character selection interface. You can return to the upper interface in these two interfaces.
5. Changed the text presentation logic in the temporary shelter system. Text in the temporary shelter is now automatically displayed.
6. Proofread and corrected 15 text errors and omissions.