2064: Read Only Memories
2064: Read Only Memories 64.0.6
Version Date
May 11, 2017
Patch Notes
Just updated to 64.0.6b
Lots of bug fixes including some graphical errors in puzzles, small line edits, and small things that were wrong (now all the policeROMs have their own badge number!)
:turing:
We're about to release on X1 and in Japan, and we'll have some cool updates shortly, so stay tuned!
CHANGE LOG:
v64.0.6 & 64.0.6b // PSN v1.06 & v1.07
Lots of general bug fixes
New keyboard design and layout.
EN version Options Panel, Saves Panel and Warning screens have been updated to match the JP assets
Mega-P: Colored Power-Ups to make them easier to identify, and new Blast Away message during the last Boss wave. Tweaked timing on one of the waves.
Car Chase: Updated assets for the Stoplights menu to better match the new 2064 visuals.
Reverted dialogue changes to the Dekker Chase
Fixed a Crow animation
Taxi Button fixed for the Chase Car scene
(v64.0.5) // PSN v1.05
Fixed a bug where you would get stuck during a conversation in Chapter 6
Fixed a bug with LIPS//Live when using the Headphones.
(v64.0.4) // PSN v1.03/4
Fixed weird behaviour when skipping credits during Ending 1
Corrected Audiophile trophy requirements
Corrected Jobber trophy description
Fixed issues with Endless Christmas chapter
Updated credits
Turing recolors now properly load