2064: Read Only Memories

2064: Read Only Memories 64.2.2

Version
64.2.2
Version Date
May 22, 2026
Links

Patch Notes

Version 64.2 + Patch 64.2.2

[p]It's a Hassy miracle.[/p][p][/p]
Engine & Platform
  • [p]Upgraded Unity from 2017.4.15f1 to Unity 6[/p]
    • [p]Patches the Unity runtime security issue[/p]
    • [p]Game now uses up-to-date graphics APIs (DX11, Metal, Vulkan where applicable)[/p]
    • [p]Windows no longer ships 32-bit executables[/p]
    • [p]macOS now ships Intel and Apple Silicon builds[/p]
    • [p]Components updated to newer versions where applicable[/p]
    [p][/p]

    New Content & Features

    • [p]Switch-exclusive content is now on PC[/p]
      • [p]Intro video into Extras is now skippable[/p]
      • [p]Fixes and overhauls to support more resolutions[/p]
      • [p]Keyboard prompts and Xbox-style controller prompts added[/p]
      • [p]EN / JP localization can now be swapped at runtime from Main Menu → Options → Display[/p]
        • [p]Also respects your Steam app language setting[/p]
        • [p]No more separate per-language executables[/p]
        • [p]New cheat code: [c]opensesame[/c] reveals your save data location[/p]
          • [p]Windows: opens the save folder in Explorer[/p]
          • [p]macOS / Linux: copies the path to clipboard[/p]
          • [p](Endless Christmas) New patron added to Zone 3[/p]
          [p][/p]

          Changes

          • [p]Steam Deck QoL: acts like a console when running in Gaming Mode (fullscreen toggle and "run in background" are hidden)[/p]
          • [p]In-game keyboard made more responsive[/p]
          • [p]Dialogue[/p]
            • [p]Prologue: intro lines updated to reflect current feelings[/p]
            • [p]Chapter 4: one Vincent line cut[/p]
            • [p]Credits overhaul: updated names, order, and dedications; some fonts enlarged; retimed so animations don't cut off[/p]
            • [p]DLC: Sights and Sounds PDF updated to match the in-game artbook[/p]
            [p][/p]

            Removed

            • [p]Virtual Cursor[/p]
              • [p]Workaround: switch to mouse controls via your controller settings[/p]
              [p][/p]
              Patch 64.2.1 - May 23rd
              [p]This patch addresses the save location changing causing saves to not load, and the Japanese localization not showing the Options tab when there's no saves[/p]
              • [p]Fixed Options tab not showing in Japanese, only if there are no saves[/p]
              • [p]Old saves copy over to the new save location if there's no new saves[/p]
                • [p]Specifically if there's no existing saves (no overwriting) and the copy didn't happen already[/p]
                [p][/p]
                Patch 64.2.2 - June 5th
                [p]This is a quick patch that rewrote parts of how the game handles inputs. The game should now handle much better on controller and keyboard.[/p]
                • [p]Non-directional inputs are now read per frame, no matter what[/p]
                • [p]Directional inputs can be pressed faster[/p]
                  • [p]There was a 0.25 second delay that was done for holding only that affected every input. Now when a direction is let go, the delay is ignored. You can mash faster than the hold down speed[/p]
                  [p][/p]
                  A huge thank you to Xubiod 💙
                  [p]None of this would have been possible without our incredible community member Xubiod, who took on the massive project of bringing the game from Unity 2017 to a modern codebase. This update simply wouldn't exist without her work, and we're endlessly grateful. ROM has the best community in the world, and Xubiod is proof of that.[/p][p][/p]
                  What's next?
                  [p]We're honestly not sure what the future holds for 2064 and the Read Only Memories franchise. There've been rough waters behind us and probably some ahead. But hey, we just shipped an update after a 7-year hiatus, so… you never know. 🔵[/p][p]Thanks for sticking with us.[/p][p][/p][p][/p][p][/p][p]A deeper technical write-up on the Unity 6 migration is coming soon.[/p]