20XX

20XX 0.965

Version
0.965
Version Date
Nov. 10, 2016
Links

Patch Notes

20XX 0.965b Patch Notes - November 9, 2016

Hello! Today's 20XX patch reworks most of our Vaculab enemies, and the game's Flapps! (Gorilla's next patch.) It also tunes Eternal Star and Vile Visage, makes System Restore friendlier, and fixes some bugs.

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: Jungle enemy rework! Eternal Star & Vile Visage tune-downs!

For the next few patches: More enemy work! Game economy & item acquisition work!

As always, let us know if anything's busted or if we missed a change.



BIG CHANGES:
  • Flapp changes!
    • Flapps now come in 3 varieties, the latter two of which have new abilities (instead of just having HP scaling). The third flavor still has higher HP than the other two.
    • Advanced Flapps don't spawn as close together as low-level ones do (they're less swarmy).
    • The thinking here is that the basic Flapp is supposed to be a pain, but a fragile pain - so we're doubling down on making them tricky to deal with without making them little bullet sponges.
  • Lotus & Spirit changes! Both enemy types come in 3 varities – in both cases, the first two are similar to existing enemies, but the third in each case has a new ability, and we've tweaked the art and HP scaling for all three.
  • Gorilla's got some tweaks coming, but we weren't able to get him done in a way we were happy with in time for 0.965b. Expect him next time!
  • All of today's changed enemies are using placeholder SFX - we've got better ones coming.
  • Eternal Star rebalanced a bit. He should be less of a terror lategame.
  • Vile Visage scaled down a bit lategame. Breaking his Shield Horn should significantly increase the time between his attacks. Health reduced by 20% at all levels.

SMALL CHANGES:
  • System Restore changes:
    • System Restore can no longer show up in a run before a Prototype has spawned (and should never show up in the same level – only in levels after the Prototype).
    • The old "not until level 5" restriction has been removed.
    • System Restore's availability is based on a Prototype having spawned, not on the player having taken it.
  • Meganut no longer shows up in stores.
  • Bombhive's Bomb Beetles now change colors from yellow to red as they're about to blow up. (More coming on these next patch.)


BUG FIXES:
  • Fixed a long-standing bug where players would sometimes stick to walls at high speed, instead of sliding down.
  • Fixed another bug that could cause duplicate shop items.
  • Fixed a bug that could cause online multiplayer games to load levels multiple times on the client, often resulting in bad lag and collision.

KNOWN ISSUES:

    Thanks for reading!