20XX

20XX 0.966

Version
0.966
Version Date
Nov. 23, 2016
Links

Patch Notes

20XX 0.966b Patch Notes - November 23, 2016

Hello! Today's 20XX patch makes our Shield Beetles more shield-y, our lategame Creepers more dangerous, our Penguins dashier, and our Gorillas more awesome. (We've reworked all four enemies.)

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: More enemy reworks! Fixes!

For the next few patches: More enemy work! Game economy & item acquisition work!

As always, let us know if anything's busted or if we missed a change.



BIG CHANGES:
  • Frostor's Shield Beetle has been reworked! It now (like our other new enemy types) comes in 3 stages. It's now much more shield-y.
  • Frostor's Penguin foes have been reworked! They now (surprise surprise!) come in 3 forms that better perform the Penguin's ultra-aggressive tasks.
  • Frostor's Creeper (spider) enemies have a new third form - the other two are largely unchanged.
  • Vaculab's Gorilla also joins the fray as a heavily reworked enemy (also with three forms).

SMALL CHANGES:
  • Player remains no longer drop items that don't stack.
  • Crisis Timestopper no longer affects bosses.
  • Frostor's Bombhives have improved visual effects and sharper timing.
  • Items are now less likely to naturally be on sale. We want it to feel like a lucky reward, not like an expectation. (Lots of economy stuff is coming very soon that'll touch on this more.)

BUG FIXES:
  • Fixed a bug that could cause the game to hang on level-load.
  • Added some protections for "bad" window sizes - if you've had any resolution change-then-game-dies errors or game-starts-into-a-white-screen errors, this is probably the fix for you!
  • Fixed a bug causing the Twins to display weirdly on their ceiling (and be invulnerable, which is maybe more important).
  • Fixed a netplay bug with the new Gamma Lotus.
  • Fixed a bug causing Oxjack's Arm Core to fail to reset on game-end.
  • Fixed a bug causing Splinterfrost to require diagonal presses instead of just up/down to fire diagonally.
  • Fixed Windowed resolution to include the window borders and not look super janky.
  • Nina's image should be some sharper.

KNOWN ISSUES:
  • The 20XX loading splash *may* be busted for some players - please tell us if it's broken for you!

Thanks for reading!