20XX

20XX 0.969

Version
0.969
Version Date
Jan. 4, 2017
Links

Patch Notes

20XX 0.969b Patch Notes - January 4, 2017

Hello, and Happy New Year!

Today's 20XX patch takes a critical look at the game's Prototype items, adds some new Augs (with unique effects!), and adds a few player QOL changes (more-accurate energy bars & attack input buffers).

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: Prototype pass! New Augs!

For the next few patches: Repro pass! Glory zone stuff!

As always, let us know if anything's busted or if we missed a change.



BIG CHANGES:
  • Prototype iteration pass! (Thanks, folks who chatted about this on the Steam Community and on Discord!)
    • Brutish Augmentation: Attack Damage boost is now a multiplier (1.5x) instead of a flat boost. System Restore now restores the Energy lost when taking Brutish (instead of giving a flat 8).
    • Focusing Sagelens: Power Damage boost is now a multiplier (2.0x) instead of a flat boost. Now sets Attack Damage to -18 (-90%). System Restore restores all lost Attack Damage on pickup.
    • Consuming Fury: Grants +2 ATK/PWR on pickup. On level start, grants 2 ATK/PWR and -2 Max HP. Consuming Fury won't reduce Max HP below 1. System Restore stops the HP loss on level, but doesn't restore consumed HP.
    • Leafmetal Plating: Now a normal Aug. Gives -2 HP, +4 Speed, +4 Jump.
    • Sanity Converter reworked slightly for flavor:
      • Power Damage multiplier is now 2x (down from 2.5x).
      • On Power use, grants +1 PWR permanently. Powers that don't use a full point of energy (Vera) grant an average of +1 PWR per energy spent.
      • Power use grants +1 PWR even if a different effect prevents the Max Energy from being spent (Owlhawk's Focus, for example).
      • Freecasting effects (like Owlhawk's Focus) now work with Sanity Converter.
      • Charged Powers (Quint Laser) grant +1 PWR per Max Energy spent.
      • System Restore stops the +1 PWR per Power use, and does not return lost Max Energy. The 2.0x Power Damage bonus and any +PWR accumulated by the Converter stays.
    • Interesting Times: Now 500% more interesting.
      • Picks two stats (hp/nrg/atk/pwr/spd/jmp) on level start, then reduces one by an amount and increases the other by the same amount.
      • Amount scales with game level.
      • On level start, any existing Interesting Effects are cleared before the new ones take effect.
      • Each stat has a minimum (especially spd/jmp) so an unlucky roll doesn't make your run impossible.
      • System Restore eliminates the negative penalty on level start - the random stat bonus still applies.
    • Earthmetal Plating: Now doubles max HP on pickup, but locks damage at +0. System Restore removes the lock, but does not restore lost damage.
    • New Prototype: Defiant Decree: All bosses gain 50% extra HP and grant an additional chest.
  • More new Augs!
    • Mistimed Protector: Doubles invulnerability time.
    • Quantum Spook: Causes all attacks to ignore walls and shields.
    • World Slug: Slows down all platform timing (after this level).
    • Charging Magnet: Pulls in minor pickups while you charge your weapon.
    • The Volunteer: Causes a Very Safe Lab to spawn every level. Does not spawn in Challenges.
    • Thrillseeker: Causes a Glory Zone to spawn every level. Does not spawn in Challenges.
    • Mixmatch Mastery: Increases stats (except hp/nrg) while wearing pieces of different Core sets (0/1/2/4 for wearing pieces of 1/2/3/4 different sets).
    • Hoarder's Might: Increases all damage, scaling with nuts held (20 = +1).
    • Contractor Plus & Contractor Omega: All stats +1 (+3 if Omega).
  • Player basic attacks now have a 75ms input buffer. (Ace's Blender has a 25ms buffer.)
    • This means that if you press attack, but your attack isn't quite ready – either because it's still on cooldown (Ace combos) or you have too many shots on the screen (Nina) – if the attack becomes available within the buffer time frame, it'll go off anyway.
    • The goal here is to make Ace's combos feel smoother. Let us know if this feels better!
SMALL CHANGES:
  • Jump stat rebalanced - all existing Jump items give twice as much, but each point is worth half of its previous value. (We're doing this so that the new Interesting Times and Contractor Plus/Omega make more sense.)
  • Added an indicator to Beta Shield Drones and their protected pals.
  • If a Chest would take less than 10 damage from an attack, it takes 10 instead. (This is mostly so the new Focusing Sagelens doesn't have the side effect of "super frustrating chests.")
  • Perforator HP reduced by 10%.
  • Minor QOL changes to the UI (box highlight colors, power swap flow).

BUG FIXES:
  • Fixed new Shield Drone Beta/Gamma shields not displaying properly as the client in online multiplayer.
  • Fixed Beta Bees (the little tiny ones) spawning early in Glory Zones.
  • The Energy bar should no longer accidentally say the player has 1 energy (enough for most abilities) when he really has something slightly less than 1 (perhaps because of a few Vera shots).

Thanks for reading!