Hello! Today's 20XX patch is on the smaller side - we've added a new Aug and a new Prototype, polished up Seed Racer a bit, and made a bunch of smaller tweaks and bug fixes.
Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!TL;DR for today's patch: New Aug/Prototype! Lots of fixes/tweaks!
For the next few patches: Glory zone stuff! Repro pass (part 2)!
As always, let us know if anything's busted or if we missed a change.
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BIG CHANGES:- New Prototype and Aug! (Placeholder icons - real ones coming soon!)
- Zookeeper's Sigil - Repros deal 25% additional damage.
- Zookeeper's Burden (Proto) - Lose the ability to attack or use powers. Gain one of each repro. (In multiplayer, you don't gain a Smuggler.)
- Seed Racer now behaves more like a Challenge:
- No Soul Chips spawn.
- Runs use the Challenge item pool instead of your unlocks.
- Just-unlocked or one-run items don't apply.
- Destiny is no longer selectable. It's always on.
- Seed runs no longer interact with the previous-self mechanic.
- Seed Racer level gen now works properly if you switch to a different game mode, then re-enter Seed Racer without entering a new seed.
SMALL CHANGES:- Twin Astrals now auto-enrage later when fought on after level 8. (25% HP instead of 50%).
- We've overhauled how 20XX tracks things like health and energy to prevent a few edge case bugs - there's a pretty good chance we introduce a few in the meantime, so let us know what you see!
- Cut back on Gamma Penguin's dash speed a bit.
- Landing on an area that also contains a non-wall spike (like an Agnisort blue flame) no longer counts as "safe" for purposes of resetting your "where do I go if I fall?" position.
BUG FIXES:- Fixed an issue in online co-op causing the client's wall-jumps to sometimes be a little stunted.
- Fixed a performance issue in online co-op.
- Fixed a bug causing the Casual Pick menu to behave weirdly.
- Fixed Hoarder's Might.
- Fixed an old bug about unlocking the other character's weapons.
- Contractor Plus & Omega, Hypersash, Leafwind, and Mixmatch Mastery no longer spawn during Purist runs.
- Hoarder's Might no longer spawns during Bankrupt runs.
- In co-op, fixed end-level Nutstacks applying to both players, and a single player being able to pick up both items.
- Fixed a Frostor bug causing some enemies/objects to draw in the wrong color.
Thanks for reading!