20XX

20XX 0.970

Version
0.970
Version Date
Jan. 18, 2017
Links

Patch Notes

20XX 0.970b Patch Notes - January 18, 2017

Hello! Today's 20XX patch is on the smaller side - we've added a new Aug and a new Prototype, polished up Seed Racer a bit, and made a bunch of smaller tweaks and bug fixes.

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: New Aug/Prototype! Lots of fixes/tweaks!

For the next few patches: Glory zone stuff! Repro pass (part 2)!

As always, let us know if anything's busted or if we missed a change.



BIG CHANGES:
  • New Prototype and Aug! (Placeholder icons - real ones coming soon!)
    • Zookeeper's Sigil - Repros deal 25% additional damage.
    • Zookeeper's Burden (Proto) - Lose the ability to attack or use powers. Gain one of each repro. (In multiplayer, you don't gain a Smuggler.)
  • Seed Racer now behaves more like a Challenge:
    • No Soul Chips spawn.
    • Runs use the Challenge item pool instead of your unlocks.
    • Just-unlocked or one-run items don't apply.
    • Destiny is no longer selectable. It's always on.
    • Seed runs no longer interact with the previous-self mechanic.
    • Seed Racer level gen now works properly if you switch to a different game mode, then re-enter Seed Racer without entering a new seed.

SMALL CHANGES:
  • Twin Astrals now auto-enrage later when fought on after level 8. (25% HP instead of 50%).
  • We've overhauled how 20XX tracks things like health and energy to prevent a few edge case bugs - there's a pretty good chance we introduce a few in the meantime, so let us know what you see!
  • Cut back on Gamma Penguin's dash speed a bit.
  • Landing on an area that also contains a non-wall spike (like an Agnisort blue flame) no longer counts as "safe" for purposes of resetting your "where do I go if I fall?" position.

BUG FIXES:
  • Fixed an issue in online co-op causing the client's wall-jumps to sometimes be a little stunted.
  • Fixed a performance issue in online co-op.
  • Fixed a bug causing the Casual Pick menu to behave weirdly.
  • Fixed Hoarder's Might.
  • Fixed an old bug about unlocking the other character's weapons.
  • Contractor Plus & Omega, Hypersash, Leafwind, and Mixmatch Mastery no longer spawn during Purist runs.
  • Hoarder's Might no longer spawns during Bankrupt runs.
  • In co-op, fixed end-level Nutstacks applying to both players, and a single player being able to pick up both items.
  • Fixed a Frostor bug causing some enemies/objects to draw in the wrong color.

Thanks for reading!