Hello! Today's 20XX patch kicks off our Piecemakers experiment (come try and make level pieces!), fixes some bugs, and adds a bunch more polish.
Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!TL;DR for today's patch: Piecemakers! QOL! Polish!
For pretty much every patch from here on out: Polish forever! Forever.
As always, let us know if anything's busted or if we missed a change.
–
BIG CHANGES:- The Piecemakers experiment is now live! If you'd like to take a crack at making 20XX level pieces, see this thread: http://steamcommunity.com/app/322110/discussions/0/154643785753857539/
- Note: The level-building tools are not terribly user-friendly yet. We'll continue to build on them as we go.
- Double note: Having a place to ask questions is super great, so the friendly folks over in the (still technically unofficial) 20XX Discord set up a discussion channel. https://discord.gg/H7KU5Uw
- Triple note: Patch 0.975 (this one) also features the first user-made level piece! The next time you die in Agnisort and throw your controller across the room, blame Scironex.
[*]Slot Machines now pull from a universal pool, and can't contain unstackable items after the first few rolls.
[*]New more-fitting visual for the 'ol Minimech (guardian Repro).
[*]The Corp's Chief Lore Officer has paid the Datalore section a visit.
[*]The Tutorial is now replayable. (We'll be reworking it pretty soon, too.)
[*]Boss deaths are now fancier.
SMALL CHANGES:- Fixed up a pretty bad new Glory Zone. (We still have intro-explanation work to do on these, though.)
- Changed Shatterbeak's Ice Wave ability slightly so the up/down waves aren't cheeseable.
- Changed up the Frostor tileset a little bit. (We're finally using a new version of it with a few additional details. There may be some buggy looking Frostor chunks for a bit.)
BUG FIXES:- Got rid of the upward-air-dash fly bug.
- Fixed a save-and-quit bug involving lots of nuts and more than 8 Minimechs.
- Fixed Seed Racer in netplay.
- Fixed a long-standing netplay issue where the Client's Geysers/Throwers would display half a tile off.
- Fixed the recent Challenge RNG issues.
- Fixed floaty 'ol Predecessors in Agnisort.
- Fixed an issue where Swarm/Finesse Zones could lock the player in an endless teleporter loop.
Thanks for reading!