Hello! Today's 20XX patch adds a bunch of new Vaculab and Frostor pieces, polishes up our Skull icons, and adds better alternate Frostor/Agnisort visuals!
Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!TL;DR for today's patch: Vaculab pieces! Frostor pieces! Skull icons! Frostor/Agnisort visuals!
For pretty much every patch from here on out: Polish forever! Forever. (Netplay.)
As always, let us know if anything's busted or if we missed a change.
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BIG CHANGES:- We've added a ton of new Vaculab pieces! Most of these are platform-heavy pieces and sidepath pieces.
- We've added a bunch of Frostor sidepath pieces, too.
- New Skull icons! (Ones that actually read like the Skull they represent.) Active Skulls are now displayed below the Level Info box in the Pause Screen.
- New alternate visuals for Agnisort and Frostor. (See ya, Red Frostor. You were an interesting placeholder!)
SMALL CHANGES:- Tiny Flamespewer no longer targets enemies based on the closer of your position and its position. (It now uses only its position, so it doesn't spit from out of its own range only to see its flames fizzle out.)
- Repros no longer try to attack invulnerable targets. (They'll still shoot at shields, but they won't shoot at enemies that can never take damage.)
- Dash echoes now fade gradually, instead of instantly-on-dash-stop.
- Lots of new/polished up enemy animations.
- One-way teleporter exits are now invisible.
BUG FIXES:- Fixed a few Frostor visual bits (floating snow!).