20XX

20XX 0.978

Version
0.978
Version Date
May 10, 2017
Links

Patch Notes

20XX 0.978b Patch Notes - May 10, 2017

Hello! Today's 20XX patch is mostly about fixes for the game's live build. We're doing a ton of work behind the scenes getting the game's final challenges ready, but still have some more to do! This patch contains a few more netplay tweaks, but doesn't represent our second wave of Official Netplay Improvements. We've also done a little Skull balancing for 20XX's Hardcore Challenges.

Also, we finally stood the Visual Editor on the 20XX wiki back up, so if you're the wiki-contributing type, have a look! (wiki link click me yeah)

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: Hardcore Skull changes! Bugfixes/polish!

For pretty much every patch from here on out: Polish forever! Forever. (More netplay.)

As always, let us know if anything's busted or if we missed a change.



BIG CHANGES:
  • Lightning is no longer in the Hardcore Skull rotation.
  • Rock has been replaced in the Hardcore Skull rotation by Stone, which quadruples the damage taken from spikes/lasers/etc instead of being instantly fatal.
  • Rock and Lightning are still available for Defiant play. Rock and Stone don't stack; turning one on will turn the other one off.

SMALL CHANGES:
  • Most of our fancier new VFX now draw behind enemies/their attacks.
  • The camera's default bottom limit has been bumped up a bit, so you can't see "below" most level pieces when standing near the bottom.
  • In online co-op, the client can now skip the stat rollup in the endgame stats screen.
  • Vaculab's falling blocks now do the same bump-logic on respawn as Phase blocks.
  • Added some "hey! I'm still alive!" code during loading screens so the game doesn't report "Not Responding" on some slower machines.

BUG FIXES:
  • Fixed a bug causing folks to get stuck in Glory Zones.
  • Fixed a janky laser node in Vaculab.
  • Fixed an issue causing Skytemple's Windplats to not show up on time.
  • Online co-op: fixed the first Rollster Beta death triggering the stage-end whiteout/gate opening for the client.
  • Fixed an issue causing the rare Nutspewers from doing their job when discovered.
  • Fixed an issue causing level-end Soul Chips to spawn below the walkable surface.
  • Fixed an Ace animation glitch we introduced last patch.

Thanks for reading!