Hello! Today's 20XX patch is mostly about fixes for the game's live build. We're doing a ton of work behind the scenes getting the game's final challenges ready, but still have some more to do! This patch contains a few more netplay tweaks, but doesn't represent our second wave of Official Netplay Improvements. We've also done a little Skull balancing for 20XX's Hardcore Challenges.
Also, we finally stood the Visual Editor on the 20XX wiki back up, so if you're the wiki-contributing type, have a look!
(wiki link click me yeah)Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!TL;DR for today's patch: Hardcore Skull changes! Bugfixes/polish!
For pretty much every patch from here on out: Polish forever! Forever. (More netplay.)
As always, let us know if anything's busted or if we missed a change.
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BIG CHANGES:- Lightning is no longer in the Hardcore Skull rotation.
- Rock has been replaced in the Hardcore Skull rotation by Stone, which quadruples the damage taken from spikes/lasers/etc instead of being instantly fatal.
- Rock and Lightning are still available for Defiant play. Rock and Stone don't stack; turning one on will turn the other one off.
SMALL CHANGES:- Most of our fancier new VFX now draw behind enemies/their attacks.
- The camera's default bottom limit has been bumped up a bit, so you can't see "below" most level pieces when standing near the bottom.
- In online co-op, the client can now skip the stat rollup in the endgame stats screen.
- Vaculab's falling blocks now do the same bump-logic on respawn as Phase blocks.
- Added some "hey! I'm still alive!" code during loading screens so the game doesn't report "Not Responding" on some slower machines.
BUG FIXES:- Fixed a bug causing folks to get stuck in Glory Zones.
- Fixed a janky laser node in Vaculab.
- Fixed an issue causing Skytemple's Windplats to not show up on time.
- Online co-op: fixed the first Rollster Beta death triggering the stage-end whiteout/gate opening for the client.
- Fixed an issue causing the rare Nutspewers from doing their job when discovered.
- Fixed an issue causing level-end Soul Chips to spawn below the walkable surface.
- Fixed an Ace animation glitch we introduced last patch.
Thanks for reading!