Hello! If you had a holiday yesterday, here's hoping it was well-lived.
Today's 20XX patch adds (finally!) one new Skull, updates singleplayer control input and a few visuals, and fixes a bunch of netplay (and non-netplay) bugs!
Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!TL;DR for today's patch: New Skull! Better input! Fixes!
For pretty much every patch from here on out: Polish forever! Forever. (More netplay.)
As always, let us know if anything's busted or if we missed a change.
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BIG CHANGES:- New Skull: Final Destination!
- Final Destination turns off all Augs except for post-level Boss Powers. Nuts don't drop, Shops and Labs don't show up, and sidepath Chests/Glory Zone Chests turn into Silver Chests. Your choice of a Heart Container or Potato Battery is also available with the Boss Power (and is the only way to increase Max HP or Energy in a Final Destination run).
- Final Destination doesn't stack with Purist or Bankrupt, and is not part of the Hardcore Skull pool.
- Updated our previous "single player now uses all control inputs at once" change. Now, 20XX will dynamically choose which controller to use based on which one changed state last, and only use that one. (This means that having input devices plugged in that are effectively holding down left/right won't do anything unless you actively use them. It should also mean that devices that are being doubly detected (say, as both a keyboard emulator and a controller) should pick one and stick with it.)
- Increased the game's enemy declustering radius - larger enemies are much less likely to spawn super close to one another. We'll keep an eye on this one in case we overdid it.
SMALL CHANGES:- Updated visuals for "oops, I fell in lava!"-style effects.
- Updated Pause screen stat icons.
- Re-Flapp now triggers on-attack-kill effects (like Dracopent's Pride). Murderdrone already triggers on-attack-kill effects, and Tiny Flamespewer/Shockwave Sidekick already trigger on-power-kill effects (like Owlhawk's Reign).
- Gamma Turrets now fire more predictably.
- Holding down right/left after a double-tap dash (with double-tap dash enabled) will no longer act as "holding down dash" (so you can still dash with the normal dash button without releasing left/right first).
- In online co-op, "damage taken" should now sync much better.
- Eliminated giant fireball geysers.
- Normal geyser fireballs are now smaller, to more closely match their real hitbox.
BUG FIXES:- The Reverent life counter no longer displays when loading from a Reverent game into the menu/HQ.
- Fixed an error causing your online partner's weapon-swaps to not show up properly for you.
- Added a fail-over for the client Power pickup issue that should prevent it from happening.
- Fixed a local co-op sound bug causing the "charge done!" sound to play incorrectly.
- Fixed a bug causing Oxjack's Blitz (air dash) to travel too quickly when dashing vertically.
- Fixed a bug causing some weirdness with Frostor's camera behavior in some sidepath areas.