Hello! Today's 20XX update adds midgame cutscenes and a ton of tweaks and fixes as we get ready for 1.0.
Disclaimer, seriously this time, y'all: 20XX is in beta, but not for long! Next patch is 1.0, and we'll be resetting your save data. Be aware!TL;DR for today's patch: Cutscenes! A million fixes and tweaks!
For next patch: 1.0! The Endgame! Achievements! Trading cards! Savegame resets!
As always, let us know if anything's busted or if we missed a change.
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BIG CHANGES:- Dashing now very slightly lowers the character's enemy/projectile hitboxes, so it's now possible to dash under some attacks.
- Dally now shows up mid-level (usually). Her rewards are spicier, as well.
- The Twins at level 8 now auto-enrage at 10% HP (down from 25%). Their enraged attack speed bonus has been reduced to 100% (from a whopping 300%).
- In the interests of sorting out any remaining issues with loading into a level in co-op netplay, we've added a second logfile (netlog.txt) and some basic diagnostic info in the client's load screen. If you fail to load into a level, tell us what's on that screen and send us netlog.txt! (And try waiting for the retry timer.)
- Shadespur nobly embiggened by 50%.
- Updated lots of visuals - track platforms, wind platforms, HQ's play game teleporter, fireballs, Flameshield, magnetic ceiling effects, and more!
- Cutscenes! 20XX now has four additional cutscenes, with a little more to come (ending!) by 1.0.
- Today's mid-game scenes involve dying, so don't be surprised if you play all the way through and don't see any.
- We have a little polish & smoothness work to do on the transitions here, which'll hit some time in the next week as part of a 1.0 prep minipatch. Let us know if you encounter any issues!
SMALL CHANGES:- Agnisort's late level generation is now a bit less harsh. (The generator is less likely to pick the most difficult variatons of Agnisort's level pieces when generating an Agnisort level between levels 6 and 8 of a run.)
- Ace's Plasma Blender reworked to take his new Attack Queuing system into account.
- Pressing "attack" now queues up to an additional two swings, not including the one caused by the button press.
- Combo delay speed decreased slightly (so it'll stay juiced up longer).
- Attack Delay (technically) increased from 50ms to 100ms. If you were using an autofire controller, this is a nerf. If you're human, this is probably a buff.
- Rollster Beta's HP reduced by 10% if fought between levels 5 and 7, and by 20% if fought after that.
- Reworked Entropy Lock's inner workings, and fixed a bug with it. Re-enabled it in Challenges. It now works immediately on pickup, instead of starting next level.
- Halved all Flapp's non-charging vertical speed.
- Gamma Shield Drones and their icicle retaliate have been recolored.
- Added a maximum netplay extrapolation factor for heavy packet loss scenarios. (This means the game won't launch your partner into the abyss if one of you temporarily disconnects.)
- Reworked the game's CPU lag buffer to suck less when your computer locks up for a moment for whatever reason.
- In online play, the CPU lag buffer is now disabled (to prevent time desyncs between players).
- The Weekly Challenge/Hardcore's "End Run" menu now has a Quick Restart button. This isn't available in online play, and will be disabled if you try to restart after the challenge has rolled over to the next weekly.
- 20XX's credits are now viewable from the Main Menu. People made this game! View their names.
- I've stuck to this one for a long time, but have heard enough comments to sway me - vending machines now never explode on the first or second use. They're now also more likely to blow up on each use after the fifth.
- Vile Visage's enemy spawncount changed. In general, he'll now spawn more enemies per wave.
- Beta Arkor's double shot attack is now a little closer together (less spread out).
- Added Datalore for foes.
BUG FIXES:- Fixed an issue with Ace's new Attack Queueing system that could cause him to look like he's not attacking to his partner. (This is only a cosmetic fix - the attacks themselves worked.)
- Fixed a long-standing netplay bug where Ace's weapons would occasionally appear to fail to fully retract after an attack for his partner.
- Fixed an issue that'd cause client-side pickups to spawn in slightly-wrong places.
- Fixed an issue causing some enemies to still deal touch damage to client-side players. (Beta Lotus, looking at you.)
- Fixed an issue where Rollster Beta would sometimes appear to ignore the client's Flameshield power while bouncing.
- Fixed a Seed Racer translation text bug.
- Fixed the double "Reset Controls" display bug in Change Controls.
- Fixed a co-op bug (both online and local) where primaries/cores spit out of Slot Machines didn't have owner tags, allowing one player to troll the other one if desired.
- Fixed a (rare) issue where bosses would sometimes get super confused when a player dies with Rebeginner during an attack pattern and give up on life.