Hello! Today's day-after-launch patch fixes up a few bugs players have found during 20XX's first day in 1.0, as well as a fix to make lower-end systems gracefully exit cutscenes they don't have the system resources to actually load instead of crashing. It also makes a certain helper less likely to be garbage.
(Note for folks still having trouble with the Soundtrack - get in touch! We're trying to get this fixed ASAP.)
Also: we've reset the all-time leaderboards. The game's "all time" score and time pages no longer make any sense and are full of impossible scores from old Early Access versions of the 20XX. Good luck!–
CHANGES:- Level 9/10's fast-moving droplet background is now disabled on Less High. We're hoping to add a better, more granular vfx control set before long, but if you're just dying to turn that moving background off, this'll do the trick for now! (If you play on Less High and really like this background, tell us! We're going to build a better VFX control layer, but if this change makes a bunch of people have less fun we'll fix it ASAP.)
- Un-hid a few Achivements that were stubbornly staying hidden.
- Online game clears now set the same Glory Zone unlock flags as non-online game clears.
- Kur can no longer follow up a cube-wave with a dash if the wave's safe spot is the bottom of the room. (Cheapshot removal)
- There's now a three second grace period at the start of a certain lategame sequence.
- (Sort of a fix) AL is now much more eager to bust up things that might be in your way.
BUG FIXES:- The Reveries achievement now triggers on lost runs.
- Fixed the "Sorry to Jet" achievement.
- Fixed a potential crash on super-low-end systems during cutscenes.