Hello! Today's second post-1.0 mini-patch moves back an Aug (in the unlock order) that's likely to mess your business up if you take too many, slightly adjusts a few level pieces, adds a small QOL change for 4:3 resolution players, and fixes a bug that could cause co-op clients to fail to trigger game-complete achievements.
GLHF!
PS - if you look at our forums, you're aware that the current difficulty of Level 9 is a bit controversial. We're not in the kneejerk-reaction business, but we're keeping a close eye on it. If you want to give us some feedback in a super-easy to digest way,
click here and tell us what you think!–
CHANGES:- Forcemetal Shell unlock cost increased to 16 Soul Chips. (Folks who've already unlocked it can ignore this.)
- At its current position, new players that've unlocked up to Forcemetal Shell in its current spot are too likely to have runs spawning enough Shells to give players super negative speed. We're okay with veterans making that choice, but that feels pretty bad when you're just learning the game. At its new position, players will have either unlocked or be close to unlocking Contractor Plus, Hypersash, and Leafmetal - super negative speed will still be possible, but less likely.
- Adjusted a few level segment configurations that were a little tougher than intended (and one that was very, very close to impossible under certain item conditions). For folks following the recent Level 9 discussions, one of the adjusted segments is a Level 9 piece.
- Moved the camera boundaries in the final boss' room in 4:3 resolution so it's not cut off. 4:3 players - if you have other camera issues like this, tell me!
BUG FIXES:- Fixed a bug that could cause co-op clients to fail to trigger game-completion achievements (like Survivor). We may have more work to do here, but this should get us most of the way there.