Hello! Today's 20XX Patch, Patch 1.11, is mostly a performance & bug fix patch. If you've experienced poor game performance or obnoxious bugs since 1.10, this'll get you running smoothly. Happy holidays!
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CHANGES:- Greatly improved text draw performance, room tile draw performance, and enemy/bullet draw performance. Most players should experience better framerates. Tell us!
- The tile improvements might cause a few weird tile artifacts - please report any you see!
- Fixed up cutscene performance.
- 20XX now defaults to Borderless Window (instead of fullscreen vsync). V-sync will always introduce some amount of input latency.
- Armatort's Dome (helm Core) now has a 50% chance to grant health when picking up an Armor capsule. (This is a buff.)
- Permanent Skytemple Boltpairs are now a different color.
- Upscaled a few visuals.
BUG FIXES:- Fixed a million issues that we'd previously fixed, but 1.10 reintroduced.
- Fixed a bug causing Re-Flapp to fail to damage Flat.
- Fixed an issue with some spooky souls showing up before they're supposed to.
- Fixed an issue causing the game to reset the Skull list when swapping languages. (Wow, this was a bad one!)
- Fixed an issue causing Sharp's Mortar attack to fail with Furor active.
- Fixed an issue causing Sharp's Splinterfrost splinters to move in the wrong direction.
- Fixed a few issues with Kingseeker still leaving health sources in the game.
- Cerby is now regular-sized again.
Thanks for reading!