20XX

20XX 1.11

Version
1.11
Version Date
Dec. 15, 2017
Links

Patch Notes

20XX 1.11 Patch Notes - December 15, 2017

Hello! Today's 20XX Patch, Patch 1.11, is mostly a performance & bug fix patch. If you've experienced poor game performance or obnoxious bugs since 1.10, this'll get you running smoothly. Happy holidays!



CHANGES:
  • Greatly improved text draw performance, room tile draw performance, and enemy/bullet draw performance. Most players should experience better framerates. Tell us!
    • The tile improvements might cause a few weird tile artifacts - please report any you see!
  • Fixed up cutscene performance.
  • 20XX now defaults to Borderless Window (instead of fullscreen vsync). V-sync will always introduce some amount of input latency.
  • Armatort's Dome (helm Core) now has a 50% chance to grant health when picking up an Armor capsule. (This is a buff.)
  • Permanent Skytemple Boltpairs are now a different color.
  • Upscaled a few visuals.

BUG FIXES:
  • Fixed a million issues that we'd previously fixed, but 1.10 reintroduced.
  • Fixed a bug causing Re-Flapp to fail to damage Flat.
  • Fixed an issue with some spooky souls showing up before they're supposed to.
  • Fixed an issue causing the game to reset the Skull list when swapping languages. (Wow, this was a bad one!)
  • Fixed an issue causing Sharp's Mortar attack to fail with Furor active.
  • Fixed an issue causing Sharp's Splinterfrost splinters to move in the wrong direction.
  • Fixed a few issues with Kingseeker still leaving health sources in the game.
  • Cerby is now regular-sized again.

Thanks for reading!