Hello! Today's 20XX 1.42.0 test patch paves the way for crossplay with the upcoming Epic build of the game. It's not super exciting - the exciting part is all the new players coming next week, but we thought we'd get this out a week in advance and see if there are any ancient bugs we ought to squash.
It's live on the test branch now (public branch "20xxtest"). Thanks for playing!
CHANGES:- Public play now uses a "passphrase" system to find lobbies. When searching for a game, you'll only return games that match the passphrase you set before hitting "join" - when you host with a passphrase, players will only see your game if they type it in exactly. This lets players coordinate across platforms where we don't have traditional support for friends/invite systems.
- Leave the passphrase blank if you're looking to find a random partner!
- This new public matching system applies to all players on either Epic or Steam - the passphrase system applies on both platforms, whether or not a passphrase is used or left blank.
- Improved Seed Racer entry UX (it uses the same logic as the new Passphrase system) - controllers can now enter/exit the field entry instead of it feeling like the game's softlocked (because it previously ignored controller input), and the text field's highlighted while active.
- The other changes from 1.41's last test push, which never made it live! The notable one here's an ancient invisible enemy error.
- (Coming later this cycle, before this test patch goes live) We'll be adding a Russian translation of the game's long-form Datalore for Augs, Enemies, and Bosses, courtesy of Canary, a member of 20XX's community. Thanks!