22 Racing Series | RTS-Racing

22 Racing Series | RTS-Racing August Updates and Melbourne Esports Open 2018 (updated)

Version
August Updates and Melbourne Esports Open 2018 (updated)
Version Date
Aug. 2, 2018
Links

Patch Notes

August Updates and Melbourne Esports Open 2018 (updated)

Melbourne Esports Open 2018


22 Racing Series will be present in the expo hall at MEO 2018, on September 1st & 2nd! Visit the team in person, and participate in contests and tournaments to win prizes, including new PC hardware components.
More information / Buy tickets

August Updates


We're starting August with another small incremental patch. The vehicle editor is much more complete now, actually allowing you to save vehicles and take them into races. Various engine improvements and controller support issues are also included.

Our focus will now shift back to gameplay, tutorials and online features!

Controls configuration guide


https://steamcommunity.com/sharedfiles/filedetails/?id=1463227426

2018/08/02 - v0.30


Improved load times.
Vehicle editor saves to Steam Invetory.
Custom vehicles can be renamed.
More Vehicle editor parts.
Vehicle aero elements animate to match physics (DRS, air mode steering).
Can take customized vehicles into races.
Joystick/Steering-Wheel "hats" (D-pads) can be bound to controls.
Fixed Fanatec force feedback.
Set Logitech and Fanatec wheels to 180deg range instead of 900deg.
Added Thrustmaster T500RS SDK.

2018/08/08 - v0.30b


Updated telemetry output format.
Experimental dynamic reflection graphics system.
Vehicle editor improvements.

2018/08/09 - v0.30c


D3D10 hotfix.