3 Hit Blunders Bundle
3 Hit Blunders Bundle February Update - Week #1
Version
February Update - Week #1
Version Date
Feb. 2, 2024
Patch Notes
February Update - Week #1
Live Now. February Update - Week #1
Retroa Retroa Builda
Fully implemented and refined, the real modern controls. Demonstrated below.
JUMPING: WALL JUMP:
Told you the final double jump is possible, it has been made a little easier by the addition of ledge grab. Failed on the hold jump thou, don't laugh. ːsteamsadː
SWIMMING:
Will activate when dropping into water, without holding jump. Holding jump allows you to jump on to platforms in the water, as long as the drops not too high. Be careful as you wont be able to save yourself from a held jump. Releasing jump after double jump active, will activate swimming, when jumping up into/within water. Also pressing stop keys/button and quick releasing jump will activate swim. Sorry mechanics still need some tweaking.
SLOW/FAST ICE WITH HAZARDS:
The collision with the hazards have been refined for modern controls, your less likely to hit them now. Is it me, or has that wood shrunk with the cold. Cheeky!
LEDGE GRAB:
Ledge grab will activate automatically on jump through platforms, you will have to push towards wall when its a solid block platform.
CONVEYORS WITH HAZARDS:
I think double jump can save you a little from collision with hazards, well it used too. I've made so many tweaks and adjustments, it may not anymore. Please don't hate me if you die trying. Well you can hate me, a little. lol.
Please Note!
All the controls will still need a little tweaking here and there, and all levels are going to need readjusting to some degree, as levels may be totally broken using these current modern controls. i.e. "The Obligatory annoying tutorial level." Err… the first level, first level. Further testing will have to be done before I decide if the controls are fine as they are.
Modern mechanics is still only available in creation mode, for you to play around with. They're much more solid. But will only be added as controls, in the main game. When all levels have been tested and updated. I have quickly tested some of the current levels and the new controls seem to fit in well, hopefully not too much to change then, fingers crossed.
I have added a quick fix for the missing floor problem, it's not perfect as the player floats on nothing, won't run right, but you can jump and get back into the level. You shouldn't get the red screen of death. ːsteamfacepalmː Needs work.
Thank you for your time, and thank you very much for your patience.