LIVE NOW - July Update - Week #1 Slime? Climb?- Added challenge mode completion screen, small reward for completing, first 10 levels(Simple/Puzzle).
- Sorted the Set levels save file, now the save remembers which NPC's you had and loads the level reached in the same state.
[img]{STEAM_CLAN_IMAGE}/44225604/1f700b1b73aa49683e5855947834ae7436d22a24.gif[/img][img]{STEAM_CLAN_IMAGE}/44225604/15bed0f62173e5c17173bf093c8df6fbe435c555.gif[/img]
- Sorted the female slime from changing, sometimes turning into a male.
- Repositioned the slime death splat slightly.
- Reworked the NPC collision's slightly.
DEVELOPER PROBLEM HIGHLIGHTEDInsight into why one would have to slightly rework the collision's.
Working on game, everything's fine for the slime. "What's that Yoyo games", "there's an update for Gamemaker". Err! everything's fine, pushing towards final release. Is there any need to update? Oh why not, it's probably best to keep your editor up to date.
What's the worst that can happen?
[img]{STEAM_CLAN_IMAGE}/44225604/5e88b41cf530c544c146ee0f219715e874d29040.gif[/img]After Update, Wt arrrrggghh!
Now What?
[img]{STEAM_CLAN_IMAGE}/44225604/1d8a4acff3a35d3cc5da7059f10c5e7b98455c9b.gif[/img] Quick disable block/slime collisions.
Quick implement a solution.
[img]{STEAM_CLAN_IMAGE}/44225604/85206abd7075dd32814e0714a73f36a4935359d7.gif[/img] Quick work around, hybrid collision.
At first I thought I'd broken something, in getting the Set Level save files working. But after also running the unchanged working build, uploaded to Steam. The slime's were still self destructing.
It seems to me that the update has broken collision's, they seem to be activating the collision on the transparency of the sprite.
Look Even the Princess's balloon just burst's, for no reason.
[img]{STEAM_CLAN_IMAGE}/44225604/e685d3e4e0a23b6d8492f8f959cb326f432ced29.gif[/img]
Which shouldn't be happening.
Or they have optimised their code so well, that it highlight's how terrible my coding is. Hopefully it's their issue, not mine. But the two other games seem to still work fine. So, no idea what's going on.
Although! I do like how the game plays when the collision's are disabled, the reason I added the hybrid collision. But there are a lot of strange adverse effects going on in the game. That will need addressing if the problem is mine and not due to some editor error.
Oh! good more work for me then, just what I need at this moment. ːsteamsadː
So sorry for any inconvenience caused. ːsteamfacepalmː
Thank you for your time, and thank you very much for your patience.