3 Hit Blunders Bundle

3 Hit Blunders Bundle June Update - Week #4

Version
June Update - Week #4
Version Date
June 28, 2024
Links

Patch Notes

June Update - Week #4

LIVE NOW - June Update - Week #4


Slime? Climb?

  • Finalized the 10 Puzzle challenge levels.
  • Sorted a problem that was not resetting the score, after getting through all the challenge levels.
  • Made the challenge level bonus text, display the detail tips level score multiplier.
  • Reformatted the detail tips text.

PLEASE NOTE!

Although you can play through all the challenge levels, at the moment the game just abruptly returns to the menu screen. I will include a proper completion screen, coming soon.

As for the total number of levels included in the bundle, I've decided to leave them at ( 20 game levels - Retroa Retroa Builda, 10 simple challenge levels / 10 puzzle challenge levels - Slime? Climb? ) for now.

To change focus to working on getting the workload listed below implemented and working properly.

I aim to hopefully get the bundle to full retail within the next 2-4 months. So may have to add the ( 20 Bonus levels / 20 Secret levels - Retroa Retroa Builda, 10 extra simple challenge levels / 10 extra puzzle challenge levels - Slime? Climb? ). After full launch, we'll see how it goes.

Wish me luck!

Ah 'ate those flockin birds
  • Add background to game when playing.
  • Sort the font on options screen.
  • Sort the multiplier swap sound not playing.
  • Sort the humming bird kill not destroying bullet.

Retroa Retroa Builda
  • Create music, 5 tracks selectable on title screen.
  • Sort the keyboard keys 7/7.5 playing reverb note.
  • Add different varieties of all selectable blocks. i.e. conveyors, crumbling, background blocks.
  • Make it so default levels don't get added to the list of random/continuous/User levels.

Slime? Climb?
  • Tidy up NPC animations.
  • Sort Saving of Set Levels current NPC's Male/Female and NPC level.
  • Simplify or fully animate the cape NPC is wearing.
  • Reposition help/ouch to line up to NPC same as health bar.
  • Flesh out some of the synergising of the Assist blocks.
  • Sort the complete rows activating after two block drops.
  • Add extra ways of detecting exit access.
  • Add extra ways of detecting when NPC's are trapped.
  • Add bridge to movement collision detection.
  • Reset the sprite when NPC dropping into lift.
  • Include check to see if exits are hidden, then increase drop assists.
  • Implement game options.



Thank you for your time, and thank you very much for your patience.