LIVE NOW - June Update - Week #4 Slime? Climb?- Finalized the 10 Puzzle challenge levels.
- Sorted a problem that was not resetting the score, after getting through all the challenge levels.
- Made the challenge level bonus text, display the detail tips level score multiplier.
- Reformatted the detail tips text.
PLEASE NOTE!Although you can play through all the challenge levels, at the moment the game just abruptly returns to the menu screen. I will include a proper completion screen, coming soon.
As for the total number of levels included in the bundle, I've decided to leave them at ( 20 game levels - Retroa Retroa Builda, 10 simple challenge levels / 10 puzzle challenge levels - Slime? Climb? ) for now.
To change focus to working on getting the workload listed below implemented and working properly.
I aim to hopefully get the bundle to full retail within the next 2-4 months. So may have to add the ( 20 Bonus levels / 20 Secret levels - Retroa Retroa Builda, 10 extra simple challenge levels / 10 extra puzzle challenge levels - Slime? Climb? ). After full launch, we'll see how it goes.
Wish me luck!
Ah 'ate those flockin birds- Add background to game when playing.
- Sort the font on options screen.
- Sort the multiplier swap sound not playing.
- Sort the humming bird kill not destroying bullet.
Retroa Retroa Builda- Create music, 5 tracks selectable on title screen.
- Sort the keyboard keys 7/7.5 playing reverb note.
- Add different varieties of all selectable blocks. i.e. conveyors, crumbling, background blocks.
- Make it so default levels don't get added to the list of random/continuous/User levels.
Slime? Climb?- Tidy up NPC animations.
- Sort Saving of Set Levels current NPC's Male/Female and NPC level.
- Simplify or fully animate the cape NPC is wearing.
- Reposition help/ouch to line up to NPC same as health bar.
- Flesh out some of the synergising of the Assist blocks.
- Sort the complete rows activating after two block drops.
- Add extra ways of detecting exit access.
- Add extra ways of detecting when NPC's are trapped.
- Add bridge to movement collision detection.
- Reset the sprite when NPC dropping into lift.
- Include check to see if exits are hidden, then increase drop assists.
- Implement game options.
Thank you for your time, and thank you very much for your patience.