Happy new year! The lunar new year has come.
Our last hero, Warlock has been updated and some effects and texts of cards are revised.
Main Contents
1. Warlock has become our friend!
Warlock uses 'Soul Shard' card.
When the enemy is hit by the warlock, it gets 'Soul Curse' debuff.
An enemy with 'Soul Curse' gives you a 'Soul Shard' card when it dies.
'Soul Shard' card recovers the hero's mana and decreases the house's HP by 1.
Reroll Skill: Destroy all 'Soul Shard' card and draw a card per destroyed card.
Mana Skill: Attack a row of enemies. Destroy all 'Soul Shard'
* Warlock is available when the house is destroyed. 2. New Stage Preview
We've made a section that you can try upcoming stages.
You can meet demons that use portals and mirrored heroes and dragons using elemental powers.
We'll test and add a few more SFX & VFX and restrict the current round system soon.
3. Card's text and effect revising
Some texts which have the same effect but differently written are uniformed now.
Followings are what's revised.
Character
- Sorcerer:
Fireball card now applies Burn state to enemies in 3x3 tiles, instead of dealing twice as much damage to burning enemies.
Sorcerers throw a fireball on using Charge Fireball card.
- Warrior:
'Vigor' card is used on using reroll skill.
'Training' card now only increases life.
- Hunter:
'Explosive Shot' card has been renamed to 'Snipe'. Card effect has been reworked to 'All the enemies with Weakness state are instantly killed'.
The visual effect is shown when charging Strong Arrows.
- Farmer:
The cost of 'Egging' card has been changed from 5 -> 4 and its damage 15 -> 20.
'Golden Egg' card now adds useful cards depending on the player situation. Instead, the probability of getting 'Golden Egg' card again has been reduced.
- Paladin:
A tile which Paladin has attacked becomes Shine tile.
'Block' card effect is always applied to Shine tiles.
Damage dealt by 'Shine' state 5->3.
- Barbarian:
Basic HP has been reduced by 5.
'Reinforcement : Strong Attack' is now also applied to Boss.
Barbarian uses mana skill automatically on less than half of HP.
'Smash!' card has been reworked to 'Enemies in targeted tile are instantly killed. Enemies dead by this card will always drop loot.'
Reroll skill effect has been changed to draw 2 more cards on less than half home durability.
- Inventor:
Attack speed has been decreased by half and power doubled.
'Commercialize' card now also adds Penetration Tower.
'Overcharge' card has been reworked to 'Apply Haste state to all the units. Apply Unattackable state to them when Haste state is expired.'
Penetration Tower is included in the outcome from Improvise card
- Bartender:
Bartender now does melee attack. Bartender attacks deal damage as much as round reroll count.
- Priest:
'Trial' card has been reworked to 'Switch to dark mode. Both allies and enemies move to other line.'
'Purify' card has been reworked to 'Switch to light mode. Tiles in a line become Invincible tiles.'
- Rogue:
Now 'Assassination' affects the boss. (Deals 44 fixed damage.)
- Plague Doctor:
Now 'Decomposition' card affects the boss. (Deals 44 fixed damage.)
Now 'Necrosis' card affects the boss. (Deals 44 fixed damage.)
- Vampire:
Now 'Golden bats' card deals 3x3 tiles and gives 'Burn' debuff.
- Treasure Hunter:
Now you can use 'Tomb Raid' card on the tile where the enemy is standing.
You can also get 'Penetration Tower+' card by using 'Treasure Chest' card.
- Fisherman:
Starting deck has been changed.
Fisherman's reroll skill increases all fisherman's HP by 1.
You can also get 'Penetration Tower' by using 'Barter' card.
'Paitence' card increases the damage of 'Small Fish' and 'Goldfish' card.
- Merchant:
Starting deck has been changed.
Now 'Mysterious Chest' card increases the maximum gold limit by 2.
System
- The effect which kills the enemy instantly now deals 44 fixed damage to the boss.
- Fixed an issue that the number of statistics is not correct.