Hi all!
This week, the last card update was done and some systems and contents are modified.
Take a look! ːsteamhappyː
Main Contents
1. New cards
A new card is added for every hero respectively.
Cards related with critical chance or block rate are still available only in the Great Invasion mode, and other cards can be seen in “Remodel a card’ tab.
A total of 10 units are added within 3 weeks.
Have you met all of them?
2. Maximum hand card changed
The number of max cards in hand is changed to 7, and several cards have been changed accordingly.
In addition, the size and angle of hand cards have been adjusted in order to be identified more easily.
System
- Gem equal to round number is given at the end of each round.
- You can increase max home durability by using gems before playing the next round.
- Keep pressing on the button to continuously upgrade critical chance, home durability, etc.
- Formula for calculating score in result screen has been changed.
- You can see the field even when the game is over from now on.
The Great Invasion
- Effect of ‘Altar of Melee’ has been changed from ‘making attack range to 2’ to ‘Attack range of all ally projectiles become 2 for 30 seconds.’
Character
- Common
- Hindrance card has been removed.
- Name of Mana Addiction state has been changed into Oblivion state.
Its effect has been changed into Mana is not recovered. Drop orb of mana on death. Lasts for 5 sec.
- Sorcerer
- Effect area of Chain Lightning card has been changed into 3x3 and its cost has been changed 8 -> 9
- Farmer
- Name of Chicken Farm card has been changed into Chicken Run, and the effect has been added.
- Name of Henhouse card has been changed into Egg Generator.
- Plague Doctor
- The cost of Decomposition has been changed from 5 to 9.
- Effect of Addiction card has been changed into ‘Apply Poisoning 4 state and Chill state to enemies
in targeted tile.’
- Alchemist
- Reroll skill effect of alchemist has been changed into ‘Draw cards till hand is full without discarding.’
- Effect of Mirror Image card has been changed into ‘Consume 1 gem. Duplicate a non-hero card in
your hand till hand is full.’
- Effect of Growth card has been changed into ‘Consume 1 gem. Max gold is increased by 1.’
- Zealot
- ‘Hindrance’ card in start deck has been changed into ‘Draw’ card.
- The cost of Offering card has been changed from 3 to 7.
- Barbarian
- Reroll skill effect of barbarian has been changed into ‘The lower home durability is, the greater
cooldown is reduced.’
- Warlock
- Reroll skill effect of warlock has been changed into ‘Exhaust all Soul Shard cards. Cooldown is reduced by 20% per one exhausted card.’
- Effect of Doom card has been changed into ‘Add Soul Shard cards to hand till hand is full.’
- Effect of ‘Conversion’ card is enhanced.
- Rogue
- Fixed a bug where Dagger card did not deal critical damage.
- Oracle
- Reroll skill effect of oracle has been changed into ‘Draw cards as many as the cost of Reroll skill.’
- Merchant
- Penalty of ‘Loan’ card has been changed from ‘Cannot obtain gold for 10 seconds’ to
‘Cannot obtain auto gold for 15 seconds’
- Priest
- Targets of ‘Oblivion’ card now becomes Oblivion state additionally.
- Fisherman
- Effect ‘Enemy critical chance is decreased by 1%’ is also applied when obtaining house
replica(which is the default loot for fisher)
- Treasure Hunter
- The cost of Tomb Raider card has been changed from 3 -> 4 and using Tomb Raid card in a tile
where the treasure is not hidden will now add Sand card to hand.