Hi, all!
It's really hot in South Korea and heard that some countries are suffered from extraordinary heat too.
We hope everyone's fine and doing well.
This week, we've done adding new features including 'Daily Challenge' and minor fixes.
Take a look!
Main Contents
1. Daily Challenge
'Daily Challenge' has been added.
In Daily Challenge, you can play a randomly selected combination which is reset
every 24 hours.(based on KST)
You can play each combination even if it has a hero you didn't unlock.
And the play mode is set as the highest 'The Great Invasion' level you've opened.
(except level 10)
An additional slot for the daily challenge is provided, so you can continue to play even if it's once stopped. But after 24 hours passed, the slot is cleared and also you can't play again if you cleared(either victory or defeat) the daily challenge a day.
The clover which is used for upgrading heroes is given
1.5 times more after clearing the daily challenge.
System
- Now after selecting among 3 round rewards, you can go back if you spend gems. The amount of gems you need to go back to the reward selecting menu is the same as the amount of refresh price.
- Fixed an issue that tutorial data is saved the save slot when you click a button adjusting house's durability.
Character
- Bartender
- Fixed an issue that 'Happyhour' card decreases enemies' block rate instead of critical rate.
- Warlock
- Fixed a quest reward of Warlock as following:
'The percentage of every heroes' health and mana are exchanged.' to
'The percentage of every heroes' health and mana are adjusted to the higher one.'