3 Minute Heroes

3 Minute Heroes [Weekly Update 7] Fisherman & Loot System

Version
[Weekly Update 7] Fisherman & Loot System
Version Date
Jan. 21, 2021
Links

Patch Notes

[Weekly Update 7] Fisherman & Loot System

Hi, all! As we noticed last week, the new system has been updated replacing the previous relic system.
Check out it with the newly updated hero, 'Fisherman'! ːsteamhappyː

Main Contents


1. Fisherman has become our friend!




Meet the unpredictable fisherman who uses fishes for projectiles!
Fisherman summons and shots a fish from the ground or puts in a cannon to fire it.



Reroll Skill: 'Small fish', 'Goldenfish' card's damage increases permanently for certain percentage.
Mana Skill: Add a random fish card to the deck.

* Fisherman is unlocked when an enhanced tower(Tower+ or Tower++) is placed on the field.

2. Loot System


The relic selecting system has changed into the 'Adjusting the looted item' system.



Loots will be dropped for a certain percentage when you kill the enemies.
Previously, gems are dropped by 15%.

For now, gems are dropped by 10% chances and 2 more loots are dropped depends on your main and sub heroes by a total of 5%.





In the adjusting loot window, you can add the drop possibility of an existing item or add a new item to be dropped. (7 slots max) Even if the items are the same, the addable percentage of adding them varies depending on the rarity of appearance.



The dropped item disappears if you don't click it like the gems.
Use the items to enhance your hero combination or your deck synergy!

* Hero relic which is given after clearing 6th round remains. And precious relics will be reworked and come again with the upcoming quest system.

UI


  • You can identify the number of flags, crowns, gems you have collected in the statistics.

Characters


  • Warrior:
  • You can use 'Training' card for any hero who's not a warrior. If you use it on a warrior, its effect is the same but use it on other heroes, only HP is increased.
  • Paladin:
  • A VFX has been updated of 'Block' card.
  • Priest:
  • UI which indicates current light mode or dark mode is added.
  • Rogue:
  • 'Throwing Knives' card's projectiles penetrate the enemies and its cost is changed to 3 -> 4. 'Pickpocket' card's cost has been changed to 10 -> 7

UI


  • You can identify the current mode(Light mode or Dark mode) with UI.

System


  • Fixed an issue that the statistics UIs look different from other UIs depends on the resolution.
  • Fixed an issue that the position of a message suggesting to reroll look different depends on the resolution.

The Great Invasion


  • UI which explains the altar's effect is not shown when the altar activated but it's generated.

Etc.


  • Fixed the issue that when entering the normal mode after the invasion mode, it's displayed like the invasion mode.