Hey everyone!
This update rounds off the new gameplay we added in last week's huge Derelict Expansion.
We tried to streamline the experience a bit more, making it easier to navigate by letting Falcon turn quicker and move a bit faster. Scanning now shows only the objects that can still be collected, as well as the goods crates, making it a lot more useful. The tutorial should be a bit more helpful, and will now also show up for late-game savegames.
Besides the Derelict work, we finally managed to fix the disappearing Derelicts bug. The bug was really tricky: Every once in a while all the derelicts would delete themselves from the world, never to be seen again. We finally found a way to fix it, by making a dynamic backup and checking if every derelict is where it's supposed to be each frame.
There's a couple smaller fixes and improvements, as in most updates. See the full list for the details:
Features / Gameplay
- Better Derelict movement, Falcon turns quicker
- Better Derelict AI behaviour
- Derelict enemies can now drop loot
- Made Derelict Scan only show to uncollected objects
- Made Derelict Scan also point to goods crates
- Adjusted Derelict tutorial
- Made Derelict tutorial appear for late-game saves
- Increased Afterburner speed slightly
- Added image for Alien Hemstone
Fixes / Improvements
- Fixed Disappearing Derelicts bug (finally!)
- Fixed positioning on Question Boxes
- Flipped Running lights on all ships
- Improved Derelict crate images
- Derelict Item text spelling fixes
- Fixed bug in Kta Fly dialogue
- Added separate F1 help for onboard Derelicts
- Added some instruction on adding own music to game
- Made "No Fuel" warning more noticeable
- Improvements to Derelict maze walls
- Fixed some Derelict salvage text not showing
- Improved Derelict crate placement
Thanks to Naratlos, Amaranth and deeravengertn for your feedback and bug reports!
Enjoy!