3030 Deathwar Redux - A Space Odyssey

3030 Deathwar Redux - A Space Odyssey 0.963

Version
0.963
Version Date
Jan. 23, 2017
Links

Patch Notes

3030 Deathwar Redux - Update 0.963 - A Huge Allrounder Update, getting ready for Full Release!

Hey everyone!

We've got another whopper of an update coming at you today, so fasten your space-seatbelts and dig in!

As per usual, we'll start with the most requested features:

You asked about better controls and using the mouse to aim when exploring derelicts.. Sooo we've added not only that, but also a whole new turning animation to go with it! You can now aim the mouse anywhere on screen and Falcon will use his suit thrusters to turn himself into firing position. While on the subject of derelicts, we've also improved the scanning drone, giving it new effects and making it only show objects you really want to check out. We've also brightened derelict interiors up a bit, but not too much, to make them better playable but keep them a bit spooky! Only fitting that we also added a new enemy that you might encounter when searching the darker ship corners for salvage..

There were a couple requests for adding mouse aiming of your ship's turret. We've now added that, but as we aren't sure everyone will want it instead of the computer assisted aim, we've made it an option you can toggle in the gameplay options menu.

For usability, we've noticed that it isn't always clear where a mission is taking you. To improve this we've made each mission on the job screen give you an option to "show on map", which will open your map screen and show you a pointer to that system. The map will now also show you markers (in light blue) on every system with a current mission in it. This will make it much easier to figure out where to go next and also to select the jobs that fit your current plans.

For travelling, we've slightly increased the speed while flying with split inside of systems. It isn't a massive change, but it should make getting from station to station, especially in the starting systems, a bit quicker.

On stations, we've added a couple smaller things, like a new corridor and a fancy Nanobot scanner in Andinti. There's also now an intro and outro sequence for when you first enter a station, although you'll have to restart the game to see those. On top of the larger changes, there's a whole slew of additional fixes, improvements and corrections that you can check out in the full list below:

Features / Gameplay
  • Added mouse aiming on derelict - With full turning animation
  • Made turret fire at mouse position by default
  • Made turret targeting setting a separate option
  • Added marker on map for systems with active missions in them
  • Added "show on map" when browsing missions on job screen
  • Made both "show on map" buttons show clear pointer to system on overview map
  • Brightened up derelict interiors - walls & backgrounds
  • Lots of derelict lighting adjustments for more variety
  • Added right-mouse button to scan on derelicts
  • Made scanner more helpful by pointing only at potentially useful objects
  • Added lighting effect around drone, and on walls, when active
  • Added new enemy type on derelicts
  • Increased inside-system player warp speed
  • Added custom corridor for Elesw
  • Added Nanoscanner to some stations
  • Added audio feedback when mouse-overing menu buttons
  • Added audio feedback when logging out of station consoles
  • Added lift ding when entering or leaving station
  • Added and clarified Kent dialogue
  • Added special intro cutscene when entering station for the first time
  • Added special cutscene with Kent when exiting station for the first time
  • Added reminder to use in-system overlay map
  • Added zoom out effect when undocking

Fixes / Improvements
  • Adjusted maximum virtual resolution for better readability and feel
  • Made Game automatically switch to Gamepad mode if launched with Gamepad active
  • Added menu information on detected resolution
  • Added Borderless Window mode - Can be started with shortcut in game directory
  • Spelling fix in ship description
  • Made Steam Information only show on mouse-over
  • Added WASD to control trade screen
  • Made mission button only turn red with active missions
  • Repositioned items on missions screen
  • Fixed autopilot splitting not working without fuel
  • Added gamepad support for autopilot
  • Added gamepad text for refuelling
  • Raised time limits for timed courier and passenger missions
  • Fixed typo in chat with station operator
  • Fixed typo in Gruff and Kta dialogue
  • Added safety catches for running game without Steam
  • Added text to make boosted missions clearer
  • Added fixed timestep to Cutscenes, so they run fixed speed on all systems
  • Added information on map when no history or no missions active
  • Spelling fix for timed junk missions
  • Fixed typo for ship submenu shortcut
  • Fixed sound occasionally playing when sound was muted
  • Fixes to Jimmy's second dialogue
  • Fixed crash from opening some cargo crates twice
  • Fixed rare crash from opening holocube crate
  • Made left mouse button only fire if all menus are closed
  • Fixed potential overflow bug for systems that haven't restarted in a long time
  • Made gathering holocube on derelict reset the map, so instruction work correctly
  • Fixed derelict help text when gamepad active
  • Made derelict good crates have subtle glow when unopened
  • On derelict, made Esc first close any open submenu, then go to options
  • Re-centered derelict crate images
  • Made friendly derelict jellies recharge at greater distance

Thanks to baker, sovn, vitowns, Ceranoe, Infirito, Kaox, Sam Look, Dog and PalicoPadge for your feedback and support!

An important note in closing: As we announced in the last update, we're now finally raising the price to it's release level. The game is now almost ready for full release, as we've honed in on any bug and issue that has come up, and we can now focus on adding that final chunk of story and content. Of course we've been adding stuff all along Early Access, but this last update will be the one to round off the game and make it the complete experience we want it to be. If you're planning a new playthrough, we'd suggest you wait until that final update and the full release, which will be coming early next year.

In the meantime, please don't hesitate to spread the word about the game and get people interested! You can follow us on Twitter or Facebook, and we greatly appreciate any like, share or retweet!
https://twitter.com/CrunchyLeafGame
https://www.facebook.com/CrunchyLeafGames

Also thanks for helping us get some more traction on our Greenlight of STARS OF ICARUS! We're still not all the way there yet, although we've already broken into the Top 50, so please keep voting and spread the word!
http://steamcommunity.com/sharedfiles/filedetails/?id=793293733
See you for the final release! Safe flying!