3030 Deathwar Redux - A Space Odyssey

3030 Deathwar Redux - A Space Odyssey 1.07

Version
1.07
Version Date
Sept. 21, 2017
Links

Patch Notes

3030 Deathwar Redux - Update 1.07 - One Big and Many Smaller Fixes

Hey guys,

Once again, we've got a bunch of minor improvements and then one major fix. The major fix is for the random music crash that happens to some players. It was very hard for us to reproduce, but we're reasonably certain this fix should kill it off once and for all.

The rest of the changes are Quality of Life related, and aim to make things better in general, like making cargo containers easier to see and smugglers offering you fairer prices when you're out of fuel, but also fixing some annoyances, like a map bug that could happen when you used the "show on map" button right after zooming on the map. Check out the full list:

Fixes / Improvements
  • Fixed random music crash "EXCEPTION_ACCESS_VIOLATION"
  • Made all cargo containers draw their name in-world, so they are easier to see
  • Fixed dates not rolling over after last day of month
  • Made docking helper not pop up right after undocking
  • Made tractor beam particles go other way, now coming from the asteroid
  • Fixed "show on map" bug, where you'd sometimes be stuck in the local map
  • Fixed Raal letting you keep your turret, even though switching to Fighter ship
  • Shortened station dialogue for paying fines
  • Made map reminder not show when getting attacked by JBO
  • Repositioned map overlay info to fix overlapping text in console mode
  • Made smuggler offering fuel much cheaper
  • Fixed unmuting sound not playing music as chosen
  • Fixes in various dialogue and cutscene scripts
  • Fixed being able to pay fines on Walker Base although you didn't have the money
  • Made any negative amount of player money resort to just 0
  • Made space battle police man not show up on Walker base or pirate stations
  • Fixed button prompt for winger formation
  • Fixed Vasquez appearing in contacts after you get call to Rub Ba 3
  • Small improvement to comms signal when hailing ships or stations
  • Fixed junk in BD-946 system not giving reward
  • Minor improvements to mission completion screen
  • Fixes Largo not changing position after every dock, when playing new game
  • Made bounty missions fail if you leave the system without killing target
  • Added system information to bounty missions

And we also want to say a big THANK YOU to all our awesome players! Thanks to hkfog, srcleaves, Insomniac, Hidden Boss, luckyluca001, Relthor, CinderAsh, Hillius, veryinky, kajidiablo, Apocalypse, Ordinary Time, JazzyJet, Niall, Limmin, ¿dlǝɥ, Yuki Kumagawa, ancalimon, ChaosRepeated, nobrien, Hazmatt, Terra Blade, DemonSemon, NormireX, Travis, snv, KillerKetchup, CheddarHead, BlackLabel, Typo91, omegacat, Hanekem, Percopius, Stilgar, Kung Fu Sandwich, gamerCez and Raatha for all your bug reports and your feedback! <3

As always, you're very welcome to join us on our Discord channel, to chat and hangout with us Devs and the other players:
https://t.co/mP7xcmkHA4

And you can keep up to date what's going on with us and the game on our Twitter:
https://twitter.com/CrunchyLeafGame

Happy Largo hunting everyone! :)