3030 Deathwar Redux - A Space Odyssey

3030 Deathwar Redux - A Space Odyssey 1.32

Version
1.32
Version Date
April 7, 2018
Links

Patch Notes

3030 Deathwar Redux - Update 1.32 - Accessibility and Mini-Modding Update



Hey there everyone,

Guess what… That's right, it's time for another update! Now that the Modding Update has been out for a bit, we thought we'd build on that and improve the modding capabilities a bit further. For this update, we also focused on accessibility and on directly addressing your feedback with a bunch of requested features.

The update is made up of lots of smaller changes that improve the game in different areas. For one, we've added full Mouse-Only game controls, to make the game more accessible to more players. That means you can control the entire game, from beginning to end, using only the mouse. While adding those controls, we noticed how nice it is to move your character on stations using the mouse, so that is now also active in all control modes. Next up, we added a much-requested feature, that will also help players that have trouble with the colors in the upgrade menu: a sortable upgrades list! So you can now sort it by clicking any of the top options price, category, or fitted.

Besides those, we've added the combat scanner showing you your target's equipped weapon. You can use this to make sure you're picking the right fights when going on pirating or bounty hunting sprees ;) There's also a pretty major balancing change: It used to be you could get a turreted ship, equip both guns, and you had effectively twice the firepower of a non-turreted ship. Because this made non-turreted ships unattractive (and also made some fights unfairly short) we've made having both turret and front gun equipped halve the firepower of each. This means you can still play flexibly and have two guns with the disadvantage of less firepower on each, or you can equip just one gun and enjoy the gun's full firepower. In our own testing we've found this improves the feel and fairness of combat by a lot. Now we're very curious to hear your feedback!

There are tons of other changes, like lots of improvements to the modding tools, new markers on the map for mission related stations and planets, a better looking Nebula map, some rebalancing of weapon stats, some improvements to the modding tools and also flying Beetles on the station console screens! There are just too many changes to go into detail on each, so as always here is the full list for your viewing pleasure:

Features / Gameplay
  • Added full Mouse-Only controls
  • Added dynamic Mouse-Only tutorial
  • Added sorting of upgrade menu, by price, category and if fitted
  • Added combat ship scanners showing you other ship's equipped weapons
  • Made having both front and turret weapon equipped halve damage of each
  • Added moving player character on stations by right-clicking in all control modes
  • Added arrow on relevant stations when using a mission's "show on map" function
  • Added color markers on map for any mission related stations or planets
  • Made derelict holocubes always contain at least 2 active Nebula pieces
  • Increased number of Nebula pieces found in derelict holocubes
  • Some weapon rebalancing. Generally made guns' stats more distinct
  • Added dropoff system information for photography missions
  • Added right-clicking map icon in space to open map overlay
  • Added flying beetles to station consoles
  • Added display for guns that have explosive shells
  • Made dialogue options in space click-able with mouse

Fixes / Improvements
  • Fixed disappearing station bug
  • Added notification on Map button when picking up new Nebula pieces
  • Fixed Smuggler Rate arrow looking like Top Rate image
  • Moved Ion cannon stats into its data file
  • Made combat scanner upgrades incompatible with each other
  • Made Nebula overlay on map active by default
  • Fixed some spelling in captain's log
  • Fixed mention of police shooting you on sight
  • Fixed Largo crash screen shake being repeatable by loading old savegame
  • Changed canceling mission menu
  • Improved weapons' stats lines in upgrades menu
  • Added help screen info for toggling mouse aiming in mouse+keys mode
  • Fixed derelict entering and exit animations running too quickly on some systems
  • Fixed rest of cargo disappearing if collecting cargo without enough cargo space
  • Fixed line-game puzzle running too quickly
  • Added sound effect when leaving line-game
  • Changed nebula map overlay to a transparent orange color
  • Replaced in-code modifications of weapons' stats with direct values in stats
  • Spelling fixes in dialogue (Kelly Bebop and others)
  • Fixed mini-stations occasionally popping up in space
  • Made cruise liners' music and chatter fade when flying further away
  • Deactivated outside station lights placeholders
  • Spelling fix Tractor beam HUD
  • Fixed player also firing gun in derelicts when trying to click buttons
  • Fixed ship firing main gun when clicking buttons in space
  • Fixed player ship jittering back and forth in mouse control modes
  • Added display of currently active mods in top left of loading screen
  • Mouse-Only: Added specific loading screens
  • Mouse-Only: Added spark boost auto-acivating on low health
  • Mouse-Only: Added specific help screen information
  • Mod Manager: Added hint about logging in to Steam
  • Mod Manager: Added status message and progress bar when copying mods
  • Mod Manager: Added feedback when download button clicked but no mods found
  • Mod Uploader: Made mod_info default info more clear for new users
  • Mod Uploader: Made mod_info default info more clear for new users

For modders, we've also set up a modding Wiki, with some basics on how to set up mods and organize them, and a step by step tutorial to get you easily started with creating your very own mods:
http://3030deathwarredux.wikia.com/wiki/Modding

As with every update, we'd like to thank all of you for your continued support and amazing feedback! None of this would be possible without you, so cheers and thanks to all of you guys! <3

As always, you're welcome to join us on our Discord channel, to chat and hangout:
https://t.co/mP7xcmkHA4

And you can keep up to date what's going on with us and the game on our Twitter:
https://twitter.com/CrunchyLeafGame