3030 Deathwar Redux - A Space Odyssey

3030 Deathwar Redux - A Space Odyssey 3030 Deathwar Redux - The Latinum Shipyards Update

Version
3030 Deathwar Redux - The Latinum Shipyards Update
Version Date
Nov. 5, 2018
Links

Patch Notes

3030 Deathwar Redux - The Latinum Shipyards Update



Hey everyone!

Great news! As promised, it's time for another biiiig update! :KentWinning:

The update is called "The Latinum Shipyards" and it's all about expanding the game's lineup of ships and weapons, as well as adding a bunch of cool new features and stuff to do.

The first thing you'll notice is the overhauled new look of the shipyard screen, to make buying a new ship feel more sci-fi-authentic. The next thing you'll notice is that there are now lots and lots of new ships to choose between, ranging from small, bumbling space trucks, over lighting quick space-bikes, up to high-end Interceptors with elegant solar-sails. Because of all these new ships, we've now also added multiple pages to the shipyard screen, so you'll always have enough space cruisers and traders to choose between.

The second area that we focused on with this update is weapons and combat. You can now equip a range of new weapons, such as the slow but deadly Plasma Bomb, the close-combat Flak guns, or the beam-of-death Plasma Cutter (we really love that one :D). You can also add weapon mods to your front-mounted gun now, such as an alternating fire mod, or a focus-fire sharpshooter mod, for all you space-snipers out there. Enemies also have some new behaviour, with skilled enemy pilots being able to execute mini-split-jumps, adding a lot more action to dogfights and battles.

We've also been listening to the community about achievements, and have added a bunch of new ones to give new and long-time players some new goals to aim for. There are new ones for amassing huge amounts of cash, as well as for simple stuff like rescuing crew in space. We also didn't forget to add some for squashing those terribly annoying, but oh-so-crunchy, critters on the station screens! :)

Besides those focus areas there is lots more stuff, such as new player outfits (which you can unlock through the story), a new Nebula detector upgrade, further improvements for modding and much, much more. As always here's the full changelist for your perusal:

Features / Gameplay
  • Reworked Shipyard screen, with new graphics and info
  • Added multiple pages for Shipyard screen
  • Tons of new ships, especially at low and high-end
  • Special new ships: two Space Bikes, super fast but no protection
  • Added new player outfits
  • Added Nebula Radar upgrade, to detect nearby nebula
  • Added overlay warning message when player is taking lots of damage
  • Added new effects for traveling inside Nebula
  • Added random Distress Calls and rescue operation
  • Added Plasma Cutter beam-type weapon
  • Added two Flak-type weapons (they fire like a shotgun)
  • Added Plasma Mine
  • Added slow & powerful Plasma Bomb
  • Added really fast Birdstrike missiles
  • Added weapon mods, to change weapon firing behaviour
  • Added new AI combat behaviour - Skilled enemy pilots now do mini-jumps to evade/attack
  • Added better ship viewing options on Ship Purchase screen
  • Added new Adship billboard advertisements
  • Added lots of new achievements (including some for Bug Squashing :D)
  • Added new dialogue for characters that give you additional outfits
  • Added additional savegame data for story-content modding

Fixes / Improvements
  • New Loading Game/Launch image
  • Improved star name positioning on map
  • New Nebula Warning icon on map
  • Improved Look for Nebula map
  • Fix for Elesw showing up as target when other station is targeted
  • Added check and fix for mission-related ship multi-spawning
  • Fixed Grah telling you to head in wrong direction after first stab-drone station
  • Spelling fixes in various dialogues
  • Added some more dialogue for first meeting with Grah
  • Improved some visuals in tutorial derelict
  • Some new turnjet effects
  • Improved placement of turning jets on multiple ships
  • Fixed N/A buttons on trade screen letting you buy crew and bodies
  • Fixed tractor beam collection messages
  • Added additional feedback when upgrade options don't work
  • Added clear hint that there is a timer for the Morgan Yu story mission
  • Fixed dynamic zoom scaling for Adships and other objects
  • Moved one track out of Youtube safe-mode, as copyright strike came up
  • Fix for live crew not spawning after finding them in derelict
  • Added line highlighting when scrolling through weapons' list
  • Added info display for speed for all missile-type weapons
  • Added info display for beam and flak-type weapons
  • Made achievements trigger quicker
  • Fixed turret bullets not getting counted towards your total fired
  • Updated some shot colors to match weapon's look
  • Restricted Police and Pirates from having explosive shell type weapons

With this update, we're again pushing really hard to spread word about the game. Every Steam review, Retweet, post or mention of the game helps us out immensely, and we're very thankful for it!! We're currently trying to reach 500 reviews, which would push us into the "Overwhelmingly Positive" category. Once we've reached that point, hopefully sales will improve and we will see a lot more interest in the game, thus allowing us to continue work on it and to further expand the 3030 universe. To be clear, we really, really need your help to get there, and would really appreciate you taking the time to write a review of the game. It helps us more than you can imagine and will help make the game that much better!

As with every update, we'd like to thank all our players and supporters! A lot of the changes and additions in this update were only possible because of your amazing feedback, so please keep that coming!

As always, you're welcome to join us on our Discord channel, to chat and hangout:
https://discord.gg/4xe4KJJ

And you can keep up to date what's going on with us and the game on our Twitter:
https://twitter.com/CrunchyLeafGame