Hey, folks! We're blown away by the response to 30XX so far - there are lots of you playing our first Early Access push, so we wanted to get some quick fixes out for some of the major issues we've been seeing in the form of Hotfix Patch 0.15.3.
We know there's a lot more to work on in the near term, but wanted to make sure we got some of the big gamebreakers out of the way ASAP. More to come soon - keep those bug reports coming! Thanks for all your feedback so far.
FIXES:- Fixed an issue that'd make it look like you had full Energy as Nina after completing a stage with 0. (It was a display bug.)
- Fixed an issue causing the Core Blessing (Memory Index upgrade) to work approximately 100% less frequently than intended.
- Fixed a sneaky hiding wall in a certain Clockzone chunk (that'd make it look like you were landing on nothing).
- Fixed the only common crash we've seen so far - keep those reports coming!
- Fixed online issues where Trapmole, Shieldface, and Crystal Twin enemies (Echocave) weren't behaving properly for the client.
- Fixed a few awkward level generations.
- Fixed a few issues that might be causing Proton users to crash. (There may be more.)
- Highvault Wind platforms now do a better job of stopping players from getting stuck in them.
- Fixed an issue that could cause the Mega Mode shop to not properly reset when you start a new run in a given slot.
- Updated Chest graphics for a little more clarity. We have bigger plans here - we're not done yet!