3DRPG
3DRPG Patchnotes
Version Date
March 28, 2016
Patch Notes
Patchnotes
Update 2016-01-13
- Fixed a flee bug (you're not supposed to be able to flee from ambush)
Update 2016-01-14
- Bug: Lilithium Mines did not provide ores (fixed)
- Special dungeons smaller
- Raised base stats a bit
- Removed certain enemies in low lvl dungeons, to avoid being insta-killed
- Reset active player cursor in battle (so it does not remain active)
- If collected all treasures, spawns an exit-prompt (don't HAVE to exit)
Update 2016-01-14
- Dungeon compass > shows closest treasure dir
- Minimap rotates with player
- Don't allow ambush on lvl 1
Update 2016-01-15
- Dungeon bosses now added!
- Bug: After battle in Redneval Town game freezes (fixed) (was caused by latest patch)
Update 2016-01-15
- Enemies gain combat levels aswell (attacks get more powerful as they level)
- Balanced higher lvl enemies a bit (steeper leveling curve for enemies)
Update 2016-01-16
- Selecting Burzur event with mouse led to a crash (fixed)
- Character Join Req. "Killer" exceeded lvl 5 (forgot to update after patch) (fixed)
Update 2016-01-17
- Max food ammount added (20 per character in party)
- Fixed sound bug while fishing
Update 2016-01-22
- Pre-Load Shaders (in hope of fixing some of the lag)
Update 2016-01-23
- Bug: Invert-y axis didn't work as intended (Fixed)
Update 2016-01-31
- Bug: Player could move outside of worldmap boundries (Fixed)
Update 2016-02-03
- Hard Reset: in Main Menu press Tab + R to hard reset everything (lose all stats saves etc. if your save file gets corrupted after a power outage etc.)
Update 2016-02-09
- Bug: could go into free-cam mode while in cooking animation (fixed)
Update 2016-02-17
- Bug: could go into free-cam mode while in fishing animation (fixed)
- Bug: Food from chests and battle didn't count (fixed)
Update 2016-05-09
- Sountrack available (in root) (Steam picks it up automatically in your Music library, so no need to buy as DLC)
- Minor fixes (performance etc)
Update 2016-05-10
- Flee from mine resulted in bug (fixed, again)