3DRPG

3DRPG Patchnotes

Version
Patchnotes
Version Date
March 28, 2016
Links

Patch Notes

Patchnotes

Update 2016-01-13

- Fixed a flee bug (you're not supposed to be able to flee from ambush)

Update 2016-01-14

- Bug: Lilithium Mines did not provide ores (fixed)
- Special dungeons smaller
- Raised base stats a bit
- Removed certain enemies in low lvl dungeons, to avoid being insta-killed
- Reset active player cursor in battle (so it does not remain active)
- If collected all treasures, spawns an exit-prompt (don't HAVE to exit)

Update 2016-01-14

- Dungeon compass > shows closest treasure dir
- Minimap rotates with player
- Don't allow ambush on lvl 1

Update 2016-01-15

- Dungeon bosses now added!
- Bug: After battle in Redneval Town game freezes (fixed) (was caused by latest patch)

Update 2016-01-15

- Enemies gain combat levels aswell (attacks get more powerful as they level)
- Balanced higher lvl enemies a bit (steeper leveling curve for enemies)

Update 2016-01-16

- Selecting Burzur event with mouse led to a crash (fixed)
- Character Join Req. "Killer" exceeded lvl 5 (forgot to update after patch) (fixed)

Update 2016-01-17

- Max food ammount added (20 per character in party)
- Fixed sound bug while fishing

Update 2016-01-22

- Pre-Load Shaders (in hope of fixing some of the lag)

Update 2016-01-23

- Bug: Invert-y axis didn't work as intended (Fixed)

Update 2016-01-31

- Bug: Player could move outside of worldmap boundries (Fixed)

Update 2016-02-03

- Hard Reset: in Main Menu press Tab + R to hard reset everything (lose all stats saves etc. if your save file gets corrupted after a power outage etc.)

Update 2016-02-09

- Bug: could go into free-cam mode while in cooking animation (fixed)

Update 2016-02-17

- Bug: could go into free-cam mode while in fishing animation (fixed)
- Bug: Food from chests and battle didn't count (fixed)

Update 2016-05-09

- Sountrack available (in root) (Steam picks it up automatically in your Music library, so no need to buy as DLC)
- Minor fixes (performance etc)

Update 2016-05-10

- Flee from mine resulted in bug (fixed, again)