It's CHRISTMAS!
Just kidding. But we do have a few presents for you in this latest patch. Ask and ye shall receive:
- Opened up additional controls to DefaultUserInput.ini so players can input workarounds for controls. This is the best we can do for remappable controls right now.
- Added windowed mode! (You can now swap between that and full-screen, but it'll require a reboot)
- Added resolution options, now you can pick a screen size so things are less likely to cut off. NOTE: 4:3 resolutions are still not scaling properly (it's a UMG thing) and we're still looking into it.
- Level fixes. Went in and cleaned up the decals in a lot of levels.
- Menu fixes. Game is now less likely to do weird menu stuff.
- Fixed timer. It now shows your actual level time.
- Added music/ sound fx volume and FOV controls.
- Added proper loading screens, where needed (like at the beginning of the game, for those of you having trouble transitioning from control screen to actual playing.)
- Fixed level loading. You are less likely to fall to your death if the level has not loaded yet.
- Fixed descriptions on achievements, now they properly reflect what you need to do, for reals this time.
We've also added steam trading cards- collect the elusive :itsfine: emoticon and show off to your friends some awesome artwork made by the awesome Retro Yeti art team. They should be live in the next day or two, pending activation.
ARGH. Okay. We lied, but not on purpose! It turns out that free/free to play games cannot have card drops unless we have some form of paid content, which we will never do for this game. We're very sorry for the hopes that we raised. In consolation, we'll upload the art on our website in case anyone wants to see 'em. Our deepest and most sincere regrets. :(
Still pending: Epilepsy/Motion sickness warnings, increased mouse sensitivity, and additional optimization.
That's it! As always, if there are any questions or comments, please feel free to get in touch!