Happy New Year!
This update brings balance adjustments and an overhaul of the mob system to enhance the overall gameplay experience. Instead of the frustrating experience of mobs disappearing due to time limits, we've reworked the system to reward quick mob clears while still maintaining meaningful strategic experience for the boss players.
Now,
mobs no longer have a time limit. Instead of spawning periodically every 30 seconds,
a new wave of mobs will appear only if all current mobs are defeated!
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🌟 New Features and Improvements
- Added left and right navigation buttons for cycling through tips.
- Mob System Overhaul
- The time limit for mobs has been removed. A new wave of mobs spawns 15 seconds after all current mobs are defeated.
- Passive experience gain has been reduced from 10 per 10 seconds → 5 per 10 seconds.
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âš– Balance Adjustments
Guardians
- Mink (Assassin)
- Basic attack damage: 35 → 30.
- Skill Energy cost: 15 → 20.
- Grizzly (Axeman)
- Attack recovery time: 1.1 seconds → 0.9 seconds.
- Skill activation time: 1.5 seconds → 1.25 seconds.
- Raven (Ranger)
- Skill charge time: 2 seconds → 1.5 seconds.
- The notification sound for a fully charged shot is now louder.
Bosses
- Dovinic
- Skill 4 damage: 9 → 8.
- Skill 4 activation time: 1.5 seconds → 1.7 seconds.
- Skill 5 cooldown: 8 seconds → 9 seconds.
- Mouster
- Skill 1 duration: 15 seconds → 20 seconds.
- Skill 2 area increased: 0.8 → 0.9.
- Skill 3 thickness doubled, slight cooldown reduction, damage increased: 6 → 7.
- Skill 4 area increased: 12 → 15, damage increased: 9 → 10.
- Maximum health increased by 1000.
- Toltan
- Maximum health increased by 1000.
- Boss maximum health when there are 2 Guardians: 65% → 60%.
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Your feedback is always welcome! Whether through comments or the Steam community, we appreciate your input.
Enjoy the raid!