Hello, Guardians and Bosses!
In this update, we have revamped the playstyles of Toltan and Mouster, along with major balance adjustments. Additionally, we have fixed several previously undiscovered bugs and introduced a few quality-of-life improvements.
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🌟 New Features & Improvements
- Death count is now displayed below the left character HUD.
- Guardians’ respawn time increases by 1.5 seconds each time they fall; Having a death counter will help Guardians make a better decision on when to try a revival or not.
- Start screen interaction changed from "Hold to Start" → "Press Any Button to Start."
- Added a lobby entry notification sound.
- Now, even if you're doing something else after creating a public match, you can hear the footsteps of Guardians joining through the forest.
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âš– Balance Adjustments
Guardians
- Mink (Rogue)
Skill Energy Cost: 20 → 25
Mink, when played by a skilled player, excels in mobility, damage output, and mob clearing due to the nature of its movement speed and skill mechanics. Therefore, we slightly increased the skill energy cost to reduce its overall stability.
- Grizzly (Axeman)
Skill Energy Cost: 30 → 20
Grizzly, as a melee character, must take risks to deal damage due to its skill activation time. While the character may seem simple, it actually requires a high level of skill to play effectively. Since this risk resulted in an excessively low survival rate, we have reduced its skill energy cost.
Perk/Ability
- Berserk - Damage increase proportional to lost HP: 30%/70%/120% → 40%/90%/150%
Previously, the return was too low compared to the risk. Now, maintaining low HP will provide a more substantial benefit compared to the standard damage increase Ability.
- Shield - Shield granted after 10 seconds without taking damage: 7/15/25 → 5/12/20
This perk provided excessive stability compared to others, making it almost mandatory for ranged Guardians. We have adjusted it accordingly.
- Recovery - HP regeneration per second: 3/2/1 → 5/3/1
In the 300-second (5-minute) raid, this perk could theoretically provide up to 100 HP even at level 1. Now, investing level-up points is required to maintain the same performance as before.
Bosses
- Dovinic
- Skill 5 cooldown: 10s → 9s.
- Toltan
- Skill 1 Rework: Now sends out 2 shockwaves—one within the inner area and one in the outer area. During the latter part of the skill, movement and other skill usage are allowed.
Cooldown: 3 → 8
Damage: 15 → 8
Cast Time: 1.4 → 4.5 (1.5s startup → 1.5s inner hit → 1.5s outer hit)
Range: 10 → 23
- Skill 2 Damage: 15 → 12
- Skill 4 Cast Time: 1.5s → 1s
- Skill 5 & 6: Activation animation time: 2s → 1s, Skill duration: 20s → 16s
Toltan had excellent close-range zoning due to Skill 1. However, it was ineffective against ranged Guardians who were familiar with its range. Now, it allows Toltan to pressure the ranged Guardian classes and enhance its unique playstyle of setting up skills and then using Skill 2 and Skill 3 for closing in.
Additionally, we have shortened the long animation times of Skills 4, 5, and 6 to make the gameplay feel smoother.
- Mouster
- Skill 1 Range: 4 → 3
- Skill 4
Now allows other actions while in use.
Cooldown: 20 → 25
Damage: 10 → 8
Range: 15 → 13.5
- Skill 6
Summoned minions: 8 → 5
Mouster’s Skill 4 was a situational and somewhat underwhelming ability. Previously, it felt like a skill that could only be effective after greatly increasing the number of summoned minions with its ultimate.
While it is true that bosses should be strongest in their final phase, Mouster had an extreme late-game reliance. By making Skill 4 more useful on its own and slightly nerfing other abilities, we have aimed for a more balanced and versatile playstyle.
Perks
- Death Mark: 1.75x damage amplification for 5 seconds → 1.8x
- Protection Totem: Base HP 600 with 1.5x scaling → 450 HP with 2x scaling
- Meteor: Meteor fall interval: 13s → 10s
We have adjusted perks that had excessively high or low win rates. In particular, Guardian Totem was providing at least 1800 HP, making it very impactful. While the total healing remains the same if left untouched, active Guardian engagement in destroying the totem will now make raid progression smoother.
🛠Bug Fixes
- Fixed multiple incorrect descriptions.
- Fixed a bug where pressing the [Set AI] button immediately at the start of the gameplay tutorial would cause progression to be blocked.
- Fixed a bug where double-clicking during Raven’s skill activation would automatically charge the skill.
- Fixed a bug where Consume perk from Phase 1 Perks did not apply to persistent damage (purple attacks).
- Fixed an issue where normal attacks would trigger while selecting Perks with the mouse.
- Fixed a bug where forcibly closing a Guardian’s game would leave an unremovable ghost in the lobby.
- Fixed a bug where the selected character appearance would change after role swaps or player exits.
- Fixed an issue where the healer’s basic attack was blocked by fallen Guardians.
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We always welcome feedback!
Find teammates and ask questions on our 5-Minute Raid Discord server!
Enjoy the raid! 🔥
Discord Server Link:
https://discord.gg/MgnGHPtz4F