- Added a message saying vehicle & grappling hook use is disabled in "room scale" mode, since these would require artificial movement. If you want to use these features in VR, use "Mixed" or "Sitting" movement modes.
- Added support for a vrsettings.txt file, which can tweak GUI graphics. Details below.
- v1.90: Added an option to disable rain effects, which may have caused some performance problems for some users
- v1.91: Fixed messages starting from the top when repositioned using different values via vrsettings.txt
- v1.91: Added options to move the detection HUD element via vrsettings.txt
If you would like to change some of the GUI positioning & sizing parameters used in virtual reality, I've added support for a vrsettings.txt file. 5089 will look for that file in your home directory's 5089 folder. For example, on Windows, it would be located at "C:\Users\<your username>\5089\vrsettings.txt". This is the default contents & values:
VR_RADAR_X=0.2
VR_RADAR_Y=0.3
VR_HUDPOS_X=0.2
VR_HUDPOS_Y=0.2
VR_DETECTION_POS_X=0.6
VR_DETECTION_POS_Y=0.3
VR_OVERALL_GUI_SCALE=0.333
VR_MESSAGES_OFFSET=0.8
VR_GUI_RESOLUTION_CAP_WIDTH=1280
VR_GUI_RESOLUTION_CAP_HEIGHT=960
Some good values for renderTargetMultiplier of 2.0:
VR_RADAR_X=0.55
VR_RADAR_Y=0.65
VR_HUDPOS_X=0.55
VR_HUDPOS_Y=0.45
VR_DETECTION_POS_X=0.6
VR_DETECTION_POS_Y=0.45
VR_OVERALL_GUI_SCALE=0.5
VR_MESSAGES_OFFSET=0.6
VR_GUI_RESOLUTION_CAP_WIDTH=1600
VR_GUI_RESOLUTION_CAP_HEIGHT=1200
If you want to change or apply values, make a vrsettings.txt file, put it in that location, and tweak away. All numbers are percentages, except for the GUI_RESOLUTION_CAP values. Higher X/Y values will push those things more to the right/up. Smaller VR_MESSAGES_OFFSET values will put messages further down the screen. The bigger the GUI scale, the bigger the GUI will be. The RESOLUTION_CAP will increase the GUI "canvas" size.
Feel free to tweak the numbers to get something that works best for you. This should also help people who want to move the GUI around in VR, but don't mess with supersampling.