60 Parsecs!
60 Parsecs! Balance patch #1
Version Date
Sept. 22, 2018
Patch Notes
Balance patch #1
Balance time!
As promised, we were looking into streamlining a few things to make 60 Parsecs! an even better experience - especially in regards to hunger control. The results are in!
This is the first of two balance passes that we decided to push for. The extensive list of changes for the first patch can be found below. The second balance patch will follow next week and just like this one will include balancing updates, bug fixes and other adjustments to make sure you may have the best time possible with 60 Parsecs!
Thank you very much to all those who reported their issues, shared their feedback and otherwise supported us as part of the 60 Parsecs! community!
Stay tuned for further transmissions!
+++ 23/09/2018 1.0.1.49 - Balance patch #1
- rebalancing of hunger and starvation enter/exit values
- rebalancing of soup value - rationing it neutralizes daily hunger drop
- rebalancing of soup value - rationing it provides a health bonus
- rebalancing of weak enter/exit values and first aid kit value
- rebalancing of hunger enter/exit values and change of its color coding
- rebalancing starving, hunger, health, morale and sanity values
- rebalancing of crafting upgrade costs
- rebalanced Emmet's Experimental trait
- rebalanced Deedee's, Maegan's and Tom's trait to affect the whole crew
- rebalanced team attribute events to favor bigger crews
- merged navigation and suit system into a single expedition system
- rebalanced warnings and frequency of sudden death story chains
- rebalanced traitor story chain frequency
- balancing pacing of "hard" events
- balancing flow of events with a high chance of severe, negative impact
- fixed logical issues in a few events with edge cases or missing values
- mutiny story chain review and fixes
- scheduling hello world event early on planets
- changed resource balance for survival games
- disabled crafting bug fix
- quest progression fixes
- text fixes
- visual layer fixes in survival
- gif saving optimization
- optimizations of screen transition