9 Kings

9 Kings Patch #01: Hotfixes, Rebalancing, Quality of Life updates

Version
Patch #01: Hotfixes, Rebalancing, Quality of Life updates
Version Date
May 23, 2025
Links

Patch Notes

Patch #01: Hotfixes, Rebalancing, Quality of Life updates

It's day one of Early Access. As promised, we'll keep working day and night to improve 9 Kings!

Please keep in mind that leaving a Steam review is incredibly helpful to us. We're reading all of them, working hard, and you can expect a lot of new stuff in the upcoming days!

Here's the list of updates in 0.7.18:

[*]Scapegoat has been buffed (it now has more HP & gives you 3, 6, and 9 gold per death)
[*]Mercenary level-up has been buffed (higher HP & DMG boost)
[*]Mycelium was rebalanced: fewer will spawn, but they're now MUCH stronger.
[*]Fixed a bug that cause Splicing to over level-up Lab Rat builds
[*]Disabled excessive pop-up spam when loading a late-game save (Demon's Altar players, we see you)
[*]Fixed a glitch that caused shop prices to charge you more than intended
[*]Fixed a glitch that could trigger Blessing animations multiple times
[*]Fixed a glitch that caused trees to not be destroyed on expansion mode
[*]Data from "Populate" decree is now properly stored in your game save
[*]Fixed "Like Sardines" Achievement
[*]Performance improvements (ongoing)
[*]Localization fixes

UPDATE: We just posted a hotfix to fix a critical bug that caused some save files to disappear after a game crash. This should be fixed now! Please keep us posted, we promise to not leave you hanging.

We're stoked about all the love and feedback we've been getting. And know that this is a work in progress. Please continue to share your thoughts in a Steam review! We read through everything!

Join us on Discord, Reddit, and Twitter

Love,
Sad Socket team