Abatron

Abatron Update: Navigation & Pathing Improvements

Version
Update: Navigation & Pathing Improvements
Version Date
Oct. 23, 2016
Links

Patch Notes

Update: Navigation & Pathing Improvements

Do you suffer from suicidal troops or navigational pain? Today's new update helps fix those issues. No longer be victim to the clutches of the blue critter holes, freely walk in and out of them now.

Perhaps, Critters bug you too much? Critters no longer spawn after all players reach level 10. Now troops can be sent without critters killing off a few on the way to the enemy!

…Plus a ton more fixes

//Release Notes 1.2.50
-implemented new sound structure
-tons of audio updates
-updated core engine to 4.13.1
-core navigation improvements
-units have new anti-s(t)uck code
-critters no longer idle spawn late game
-fixed constant pathing issues with Queen
-increased character walkable slope to fix getting stuck
-critters now check LOS for ranged attack
-decreased time for block detection
-removed small nav islands from Nekros
-units now adjust to players off of nav mesh frequently
-fixes to help rocketbellies avoid centipeding when moving
-decreased the velocity bias when crowd steering
-added Maxfps setting in graphic options
-fixed resolution not saving preference