Hello! Alpha demo 1.5 was released today:
- "Stretch Screen" in the Options menu was updated to allow the player to choose between four full-screen options: "Off" (no stretch), "Pixel Perfect", "Soft" (filtered stretch), and "Stretch" (no filter) -Temporarily removed "the Stretch Screen" option as it's causing lag spikes. Full-screen will default to Filtered Stretch until this is fixed
- Some skills, items, and location names were changed to prevent text oddities
- All interactable objects had their floating text replaced with "?" symbols to fix a similar problem as the one above
- Many sound effects (mostly tied to skills) were replaced with new ones*
*
Absinthia still uses some stock sound effects from the RPG Maker library. I'm in the process of replacing them so the game can be safely ported to consoles–after I secure a publishing deal
Discord Server
Team Bewitched finally has a Discord server! Feel free to join and discuss Absinthia as well as any of my other games (or just stuff in general!)
Cover Art
Absinthia's cover art is being updated with a new look that more accurately reflects the story's theme. Here's a sketch - the full illustration should be ready by next week!
Lastly, here's a reminder that I'll be launching a Kickstarter campaign for Absinthia in late May-early July.
Click here to be notified when it goes live. Help me reach 200 followers so we can set a launch date!
As always, if you encounter any bugs with Absinthia or have suggestions, feel free to comment here or say something on the Discord server. Have a great week!