Accidental Woman
Accidental Woman 1.23
Patch Notes
1.23
Fixed the cup size string so that it shows the player's real cup size, and not raw cup size.
Changed the text in character creation breast size so that it no longer shows the raw cup size string, because this just confused most people (understandably).
New effect framework added to the card game.
Allows wide ranging effects such as drawing a bonus card or gaining extra pleasure from a certain card to be easily implemented from a central location without adding new code all over the place each time we want an effect.
In terms of game design, it allows us to represent a lot of details about the character and situation withouthaving to add a card.
Just adding cards bloats the deck, making balance and deckbuilding more difficult.
Cards are mostly optional, meaning the player can just not play negative cards that come from status conditions like being drunk or mind broken (for example). The same is true for the NPC.
Cards have a limited range of possible effects unless you want to start adding in code to other areas outside the card library, which is both a pain and prone to bugs. The effects system allows more effects and less bugs.
Currently there are 5 possible status effects, basically a limited sample. Effects are quite easy to add/define, and we hope to be able to use them for numerous aspects of the character and npc.
Some things will still add special cards, or do both! The effects system is more to add capabilities than change plans for some of the cool things already discussed.
Effect system has 32 effects programmed in, though not all are "hooked up" yet to the relevant code.
Effects are: "startArousal", "maxArousal", "minArousal", "addArousal", "subArousal", "startOrgasm", "goalOrgasm", "addOrgasm", "subOrgasm", "startDesire", "addDesire", "subDesire", "maxHandSizeCap", "minHandSizeCap", "startHandSize", "addCardDeal", "subCardDeal", "addResist", "subResist", "stopResist", "blockCardDraw", , "blockPlayItem", "blockPlayPosition", "blockPlayKink", "blockUseItem", "blockCard", "blockBodyPart", "blockPoseType", "limitPlayItem", "limitPlayAction", "orgasmPerTurn", and "arousalPerTurn"
Effects have their own card-like items that can be viewed by clicking the "effects" button.
The view shows both the NPC and PC effects at the same time.
The "cards" show an image and the details of the effect.
Hovering over a card shows what causes the effect.
Fixed some inappropriate text concerning exposure inserted by the enemy in some recurring conversation text. (various conversation tag content)
The hucow breeding cumflation event now takes into account whether the player is wearing a diaphragm or not, with different possible outcomes based on the age/effectiveness of the diaphragm and whether spermicide (or sperm helpers) were added.
The player is informed during hucow social content that a diaphragm is the best way to avoid getting knocked up while pregnant. This makes that a reality.
Fixed the dreaded NPC suicide bug.
NPCs you have a relationship with will no longer be killed needlessly.
Came down to a minor value flip... never noticed it until I sat down and read through each step of each line of code. =P
Fixed an unrelated issue that could cause the total NPC inventory to swell very slowly with time, despite npc population limits.