Act of Aggression - Reboot Edition
Act of Aggression - Reboot Edition [AoA Beta] Patch v.401: Cartel + Zoom
Version
[AoA Beta] Patch v.401: Cartel + Zoom
Version Date
Aug. 6, 2015
Patch Notes
[AoA Beta] Patch v.401: Cartel + Zoom
PATCHLOG v.401
Some explanations about the new features can be found
on our blog.
NEW FACTION:
- Adding the third faction of the game: the Cartel, with its AI available in all difficulties as well.
NEW GAME MODE AND MAPS:
- Adding a new 1vs1 map, "Here Lie The Heroes"
- Adding two new 2vs2 maps available also in Free For All mode, "Fourth Point of Contact" and "Lost Runway".
CAMERA:
- Increasing the max altitude of the zoom in the "normal view". This is the "zoom out" we have been announcing in a recent blog post (read more here: http://aoa.eugensystems.com/about-the-zoom)
- Adding a Gameplay option to unable the transition to Satellite view when using the mouse wheel.
- Adding a Gameplay option to change the scrolling speed: Very slow, Slow, Normal (current speed), Fast and Very fast are available.
- Removing the inertia of the camera.
NEW FEATURES:
- Allowing automatic fire at full range for all units, except for a few artillery units that one could want to keep unrevealed. This means most units no longer wait for a unit to enter their own range of sight to open fire on an enemy (ex: upgraded Javelin garrisoned in houses, Puma's missiles etc…).
- Displaying ammos and fuel gauge feedbacks for deployed planes.
- Displaying the progression of all ressuplying planes: hovering a type of plane in the airport panel will display the % of ressuplying for each plane of this type.
IMPROVEMENTS:
- Transport helicopters will load and unload troops much faster.
- Observers can see messages sent to [ALL] channel ingame.
- Units no longer automatically fire on enemies being captured.
- Fixing the rally point placement for buildings with a "U" or "L" shape, that was often placed outside the building.
- Brand new background images for loading screens.
BALANCE:
- Decreasing the maximum number of pilots that can appear when destroying a unit.
- Buildings under construction now have a specific and harmless explosion FX. Therefore they will no longer deal damage when destroyed during construction.
- [US] Increasing the Blazer's acceleration and deceleration, making it easier to maneuver.
- [US] Increasing the Blazer's health points by 2 points (12hp, up from 10hp).
- [CHIMERA] The Fennek and the Metal Storm no longer open fire automatically while being stealth.
MODELS:
- Fixing Grenadier's firing animation.
- Tigre helicopters' model now have pilots.
SOUND:
- Rebalancing of many SFX (combat SFX, higher distance of fading out, reducing tracked vehicles movement SFX…).
- Adding construction SFX.
- Removing the "selection" sound feedback when clicking on unavailable productions.
BUG FIXES:
- Fixing the "infantry stuff on cliffs" bug, which was occurring when giving an homogeneous move order to a multi-selection including infantry and vehicles.
CRASH:
- Fixing a crash that could seldom happen upon upgrading a unit.
KNOWN ISSUES COMING WITH THE PATCH:
- The Terminators don't display their color with max dezoom when in normal view
- Some adjustements to be made to the new zoom out view (performances and details to be improved).
- The electricity shortage icon is not displayed at the moment due to a bug. It wil be back in a forthcoming patch.