Act of Aggression - Reboot Edition

Act of Aggression - Reboot Edition [AoA Beta] Patch v.401: Cartel + Zoom

Version
[AoA Beta] Patch v.401: Cartel + Zoom
Version Date
Aug. 6, 2015
Links

Patch Notes

[AoA Beta] Patch v.401: Cartel + Zoom

PATCHLOG v.401



Some explanations about the new features can be found on our blog.

NEW FACTION:


  • Adding the third faction of the game: the Cartel, with its AI available in all difficulties as well.

NEW GAME MODE AND MAPS:


  • Adding a new 1vs1 map, "Here Lie The Heroes"
  • Adding two new 2vs2 maps available also in Free For All mode, "Fourth Point of Contact" and "Lost Runway".

CAMERA:


  • Increasing the max altitude of the zoom in the "normal view". This is the "zoom out" we have been announcing in a recent blog post (read more here: http://aoa.eugensystems.com/about-the-zoom)
  • Adding a Gameplay option to unable the transition to Satellite view when using the mouse wheel.
  • Adding a Gameplay option to change the scrolling speed: Very slow, Slow, Normal (current speed), Fast and Very fast are available.
  • Removing the inertia of the camera.

NEW FEATURES:


  • Allowing automatic fire at full range for all units, except for a few artillery units that one could want to keep unrevealed. This means most units no longer wait for a unit to enter their own range of sight to open fire on an enemy (ex: upgraded Javelin garrisoned in houses, Puma's missiles etc…).
  • Displaying ammos and fuel gauge feedbacks for deployed planes.
  • Displaying the progression of all ressuplying planes: hovering a type of plane in the airport panel will display the % of ressuplying for each plane of this type.

IMPROVEMENTS:


  • Transport helicopters will load and unload troops much faster.
  • Observers can see messages sent to [ALL] channel ingame.
  • Units no longer automatically fire on enemies being captured.
  • Fixing the rally point placement for buildings with a "U" or "L" shape, that was often placed outside the building.
  • Brand new background images for loading screens.

BALANCE:


  • Decreasing the maximum number of pilots that can appear when destroying a unit.
  • Buildings under construction now have a specific and harmless explosion FX. Therefore they will no longer deal damage when destroyed during construction.
  • [US] Increasing the Blazer's acceleration and deceleration, making it easier to maneuver.
  • [US] Increasing the Blazer's health points by 2 points (12hp, up from 10hp).
  • [CHIMERA] The Fennek and the Metal Storm no longer open fire automatically while being stealth.

MODELS:


  • Fixing Grenadier's firing animation.
  • Tigre helicopters' model now have pilots.

SOUND:


  • Rebalancing of many SFX (combat SFX, higher distance of fading out, reducing tracked vehicles movement SFX…).
  • Adding construction SFX.
  • Removing the "selection" sound feedback when clicking on unavailable productions.

BUG FIXES:


  • Fixing the "infantry stuff on cliffs" bug, which was occurring when giving an homogeneous move order to a multi-selection including infantry and vehicles.

CRASH:


  • Fixing a crash that could seldom happen upon upgrading a unit.

KNOWN ISSUES COMING WITH THE PATCH:


  • The Terminators don't display their color with max dezoom when in normal view
  • Some adjustements to be made to the new zoom out view (performances and details to be improved).
  • The electricity shortage icon is not displayed at the moment due to a bug. It wil be back in a forthcoming patch.